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d954mas
GitHub クリエイタープロフィール

d954mas

3 件の GitHub リポジトリにある 32 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
32
リポジトリ
3
更新
2026-07-16
リポジトリエクスプローラー

リポジトリと代表的な skills

nt-game-items
ソフトウェア開発者

Use for the items catalog CLI, ownership API, reason tags, quarantine/reconcile, or items state and migrations.

2026-07-16
nt-game-ui-layout
ソフトウェア開発者

Use for layout-affecting in-game UI work in this repository: new or changed HUDs, game screens, modal/dialogue sheets, menus, bottom navigation, responsive PC/phone layout, floating layers, clipping/scrolling/overflow, hit targets, or visual proof for a changed game UI surface. Forces a short widget/mode inventory before non-trivial edits so agents reuse existing Neotolis UI APIs. Skip for pure copy tweaks, asset swaps, or runtime automation tasks that do not change layout.

2026-07-15
nt-asset-image-generation
ウェブ開発者

Use ONLY after a source-first search (shared asset library + free CC0/OFL sources) finds no fit, to generate real raster art for AI Studio asset workflows: fake shots, icon/source sheets, sprites, UI art, or source images for later asset tools. Generation is the last resort, not the default. Prefer Codex CLI imagegen via `codex exec` and `scripts/codex_imagegen.sh`; use Antigravity/agy CLI only as fallback. Owns raster creation only; nt-asset-workflow coordinates asset tools, catalog/intake handoff, and ai_studio/quality visual acceptance.

2026-07-15
nt-chat-session-reflection
その他コンピュータ職

Use when the user asks for a full retrospective or analysis of an AI-assisted work session, chat history, agent run, long task, profiling data, slow progress, repeated failures, weak tool/subagent use, context loss, planning gaps, quality risks, or process improvements. Produces one comprehensive evidence-based session review with bottlenecks, causes, better workflow, and concrete changes for future runs.

2026-07-15
nt-game-ui-layout
ソフトウェア開発者

Use for layout-affecting in-game UI work in this repository: new or changed HUDs, game screens, modal/dialogue sheets, menus, bottom navigation, responsive PC/phone layout, floating layers, clipping/scrolling/overflow, hit targets, or visual proof for a changed game UI surface. Forces a short widget/mode inventory before non-trivial edits so agents reuse existing Neotolis UI APIs. Skip for pure copy tweaks, asset swaps, or runtime automation tasks that do not change layout.

2026-07-15
nt-primary-gdd
ソフトウェア開発者

Use when starting or revising a game concept, first GDD, visual GDD, fake gameplay shot, gameplay loop, design pillars, reference pack, implementation handoff, or design-source cleanup for a specific game. Also use when converting loose ideas into scoped first playable requirements, gameplay data, UI flow, risks, and next implementation steps.

2026-07-15
nt-app-tunnel
ソフトウェア開発者

Use when the lead wants to view, test, pick, or play a local AI Studio surface, asset viewer export, static page, or wasm game build from a phone or another device by exposing a self-contained directory through a temporary public cloudflared quick tunnel. Public and unauthenticated while running; never serve secrets or private sources.

2026-07-15
nt-asset-workflow
その他コンピュータ職

Use when sourcing, adding, moving, preparing, recording, promoting, pulling, reviewing, licensing, or validating game assets in this repository: add an asset to a game, reuse an asset from the global library, add a new asset or pack to the global library, handle paid/non-redistributable assets, refresh previews, inspect unregistered files, or update asset storage/viewer/index/manifest workflows. Source first, keep license/provenance, and route through ai_studio/assets.

2026-07-15
このリポジトリの収集済み skills 28 件中、上位 8 件を表示しています。
3 件中 3 件のリポジトリを表示
すべてのリポジトリを表示しました