| name | training-program-design |
| description | Design a practical training program from target behaviors, learner context, exercises, assessment, and reinforcement rather than information dumping. |
Training Program Design
Use when people need to acquire a repeatable skill or operational behavior.
Procedure
- Define what learners must be able to do after training and the environment in which they will do it.
- Assess prerequisites, common mistakes, and existing knowledge.
- Break the capability into teachable objectives ordered by dependency.
- Use examples, demonstrations, guided practice, and realistic exercises rather than lecture alone.
- Design assessment that tests performance, not recall, wherever practical.
- Provide reference material for use after training and a reinforcement plan for high-value skills.
- Collect evidence of misunderstanding and revise the training accordingly.
Quality gate
Completion is not proof of learning. The program should demonstrate that learners can perform the target behavior with acceptable quality.