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blender-physics
Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Blender reusable light rigs, HDRI/world setup and rotation animation, light grouping, and render-view controls
Blender object manipulation — create, delete, move, rotate, scale and duplicate objects
Set up dcc-mcp-blender for an agent or operator: install Blender Python dependencies with Blender's bundled interpreter, generate MCP host configuration, guide the user through enabling the Blender add-on, and run a first live-tool smoke prompt.
Blender rendering — render scenes, run observable background animation jobs, capture viewport images, and configure output
Blender scene assembly — merge .blend files, append/link data blocks, manage view layers and external references
Plan and install downloaded Blender extension or legacy add-on packages
| name | blender-physics |
| description | Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools |
| license | MIT |
| allowed-tools | ["Bash","Read"] |
| metadata | {"dcc-mcp":{"dcc":"blender","version":"2.0.0","tags":["blender","physics","rigid-body","soft-body","cloth","collision","force-field","particle","constraint","simulation","cache"],"search-hint":"rigid body, soft body, physics, cloth modifier, collision modifier, force field, particle system, rigid body constraint, simulation cache, bake, mass, friction, restitution","search-aliases":["physics simulation","rigid body world","soft body","cloth sim","collision setup","point cache","bake physics","dynamics","nCloth","nParticle","force field wind","particle emitter","rigid constraint"],"intent":"Configure and manage all Blender physics simulations — rigid bodies, soft bodies, cloth, collisions, force fields, particle systems, rigid body constraints, and point caches. Provides Maya nCloth/nParticle/dynamics parity.","recall-context":{"app_type":"blender","domain":"simulation","workflow_stage":"simulation","task_category":"mutate"},"preconditions":[{"type":"software","name":"blender","version":">=4.0"},{"type":"scene_state","predicate":"has_open_scene"}],"side-effects":{"modifies":true,"creates":true,"targets":["rigid_body","soft_body","cloth_modifier","collision_modifier","force_field","particle_system","rigid_body_constraint","point_cache"]},"produces":["simulation_state","cache_bake","modifier_list","constraint_list","force_field_list","particle_system_list"],"requires":[],"tools":"tools.yaml"}} |
Full-coverage physics and dynamics skill for AI-assisted scene assembly.
| Domain | Tools |
|---|---|
| Rigid body | add_rigid_body, set_rigid_body_properties, remove_rigid_body, list_rigid_bodies, set_rigid_body_world_settings, bake_rigid_body_simulation, clear_rigid_body_bake |
| Rigid body constraints | add_rigid_body_constraint, remove_rigid_body_constraint, list_rigid_body_constraints |
| Soft body | add_soft_body_modifier, set_soft_body_settings |
| Cloth | add_cloth_modifier, set_cloth_settings |
| Collision | add_collision_modifier, set_collision_settings |
| Force fields | add_force_field, remove_force_field, list_force_fields |
| Particle systems | add_particle_system, set_particle_system_settings, list_particle_systems |
| Cache / bake | bake_simulation, clear_simulation_cache, get_simulation_status, list_simulation_modifiers |
| Maya | Blender equivalent |
|---|---|
| nCloth | add_cloth_modifier |
| nParticle | add_particle_system |
| nHair | add_particle_system (hair physics type) |
| nConstraint | add_rigid_body_constraint |
| Bifrost fluid | add_simulation_modifier (FLUID) |
| Fields (gravity, wind, turbulence) | add_force_field |
Baking and cache-clearing tools mutate scene state; pass dry_run=true when
you only need target discovery and frame-range validation.