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GitHub リポジトリ

dcc-mcp-blender

dcc-mcp-blender には dcc-mcp から収集した 36 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
36
Stars
14
更新
2026-07-19
Forks
2
職業カバレッジ
4 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

blender-light-rig
建築家(造園・船舶建築を除く)

Blender reusable light rigs, HDRI/world setup and rotation animation, light grouping, and render-view controls

2026-07-19
blender-objects
建築家(造園・船舶建築を除く)

Blender object manipulation — create, delete, move, rotate, scale and duplicate objects

2026-07-18
blender-physics
ソフトウェア開発者

Blender rigid body, soft body, cloth, collision, force fields, particle systems, constraints, and simulation cache tools

2026-07-18
dcc-mcp-blender-setup
ソフトウェア開発者

Set up dcc-mcp-blender for an agent or operator: install Blender Python dependencies with Blender's bundled interpreter, generate MCP host configuration, guide the user through enabling the Blender add-on, and run a first live-tool smoke prompt.

2026-07-16
blender-render
ソフトウェア開発者

Blender rendering — render scenes, run observable background animation jobs, capture viewport images, and configure output

2026-07-16
blender-scene-assembly
ソフトウェア開発者

Blender scene assembly — merge .blend files, append/link data blocks, manage view layers and external references

2026-07-16
blender-extensions
ソフトウェア開発者

Plan and install downloaded Blender extension or legacy add-on packages

2026-07-15
blender-scripting
建築家(造園・船舶建築を除く)

Execute Python code or scripts inside Blender's Python interpreter

2026-07-14
blender-interchange
ソフトウェア開発者

Blender interchange skill for typed FBX/OBJ/USD imports, GLTF/USD/Alembic exports, and repeatable batch exports. Use for moving assets between DCC, game, and pipeline tools before falling back to scripting.

2026-07-13
blender-asset-source
その他の製図士

Blender asset source discovery — search filesystem and asset libraries for importable 3D assets

2026-06-26
blender-attributes
その他の製図士

Blender custom property CRUD — get, set, list, delete, and rename custom attributes on objects

2026-06-26
blender-expressions
その他の製図士

Blender driver and expression system — add/edit/remove drivers, manage driver variables, evaluate expressions

2026-06-26
blender-import-to-scene
その他の製図士

Blender cross-DCC asset import skill — consumes an AssetDescriptor, opens the asset file in Blender, and returns an ImportToSceneResult. Use as the receiving end of the asset import pipeline after an asset-source skill resolves the descriptor.

2026-06-26
blender-node-graph
ソフトウェア開発者

Blender node graph introspection — compositor nodes, cross-graph discovery (material, geometry, compositor)

2026-06-26
blender-render-farm
ソフトウェア開発者

Pipeline stage — render farm integration: validate scenes, write job configs, submit to Deadline or Flamenco, and query job status. Use for distributed render submission. Not for local renders (blender-render).

2026-06-06
blender-animation
特殊効果アーティスト・アニメーター

Blender animation — keyframes, frame ranges, curve inspection, key deletion, and baking

2026-06-04
blender-camera
特殊効果アーティスト・アニメーター

Blender camera management — create, configure and set active cameras

2026-06-04
blender-collection
特殊効果アーティスト・アニメーター

Blender collection management — create, link objects, and organize scene hierarchy

2026-06-04
blender-dev
ソフトウェア開発者

Blender add-on development diagnostics, reloads, UI metadata, and environment checks

2026-06-04
blender-export-preset
ソフトウェア開発者

Blender export preset skill for saving, loading, listing, and deleting reusable scene-stored export options for interchange workflows.

2026-06-04
blender-geometry-nodes
ソフトウェア開発者

Blender Geometry Nodes group, modifier, and exposed input tools

2026-06-04
blender-geometry
ソフトウェア開発者

Blender geometry creation and export tools for real bpy workflows

2026-06-04
blender-lighting
ソフトウェア開発者

Blender lighting — create, configure and manage lights and world background

2026-06-04
blender-material-library
ソフトウェア開発者

Blender material presets, shader assignments, texture images, and color-management helpers

2026-06-04
blender-materials
ソフトウェア開発者

Blender material system — create, assign, modify and list materials

2026-06-04
blender-mesh-ops
ソフトウェア開発者

Blender authoring skill for polygon mesh inspection, cleanup, topology mutations, mesh extraction, mirroring, and material-based face selection. Use this before falling back to blender-scripting whenever a workflow edits mesh topology directly.

2026-06-04
blender-mesh
ソフトウェア開発者

Blender mesh operations — modifiers, subdivision, and mesh editing

2026-06-04
blender-pipeline
建築家(造園・船舶建築を除く)

Blender local asset metadata, project context, publish manifests, and package prep

2026-06-04
blender-pose-library
建築家(造園・船舶建築を除く)

Blender pose library skill for listing, saving, loading, and mirroring reusable armature poses stored on Blender armature objects.

2026-06-04
blender-rigging
建築家(造園・船舶建築を除く)

Blender authoring skill for armatures, bones, constraints, armature binding, shape keys, drivers, and simple retargeting. Use this for character setup before falling back to blender-scripting.

2026-06-04
blender-scene
建築家(造園・船舶建築を除く)

Blender scene management — create, open, save, list and inspect scene objects

2026-06-04
blender-shader-nodes
ソフトウェア開発者

Blender shader and shared node graph editing tools

2026-06-04
blender-shot-export
ソフトウェア開発者

Blender shot export skill for camera metadata and shot frame-range delivery.

2026-06-04
blender-texture-bake
ソフトウェア開発者

Blender texture, lighting, ambient-occlusion, and transfer-map baking helpers

2026-06-04
blender-uv-ops
ソフトウェア開発者

Blender authoring skill for UV maps, texture coordinate projection, unwraps, island inspection, packing, and normalization. Use this before falling back to blender-scripting whenever a task touches UVs or texture coordinates.

2026-06-04
blender-validation
ソフトウェア開発者

Blender scene, mesh, material, animation, and export readiness validation

2026-06-04