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impeccable

Design, critique, audit, and refine production frontend UI and UX with strong hierarchy, accessibility, responsive behavior, clear states, and deliberate visual decisions.

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リポジトリ
ehuerta6/cappy-code
ソースの最終更新活動
2026年10月9日 16:11
検出された SKILL.md の言語
英語
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1
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0

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SKILL.md
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name
impeccable
description
Design, critique, audit, and refine production frontend UI and UX with strong hierarchy, accessibility, responsive behavior, clear states, and deliberate visual decisions.
metadata
{"adapted_from":["pbakaus/impeccable"]}
# Impeccable > This adapted file has been modified. See `THIRD_PARTY_NOTICES.md` for the applicable license notice. Use this skill for frontend design and UX work. Applicable tasks include: - designing a new interface; - shaping a feature before implementation; - reviewing an existing UI; - improving visual hierarchy; - fixing layout and spacing; - improving responsive behavior; - accessibility review; - hardening empty, loading, error, and edge states; - reducing visual noise; - adding personality without sacrificing usability; - final UI polish. The product brief and existing project design decisions outrank generic design preferences. ## First classify the task ### Shape Use when behavior, hierarchy, navigation, layout, or interaction still needs to be decided before implementation. ### Critique Use when reviewing an existing interface and identifying UX or visual problems. ### Audit Use for technical interface quality: - accessibility; - responsiveness; - semantics; - keyboard interaction; - touch targets; - overflow; - performance-related UI problems. ### Polish Use when the interface is already correct and needs a bounded final refinement. ### Harden Use when the main design exists but real product states are incomplete. ### Adapt Use when the interface needs to work well across viewport sizes, input methods, themes, or device classes. These modes may be combined when the task genuinely spans them. ## Process ### 1. Load product context Before changing the UI, understand: - what the product does; - who uses this surface; - the user's primary task; - existing product requirements; - current design conventions; - accepted visual direction; - relevant constraints. Do not invent a new design system when an established one already exists. ### 2. Inspect the current interface When refining existing work, inspect the real implementation or rendered UI. Look at: - hierarchy; - layout; - spacing; - typography; - component consistency; - states; - interaction; - responsiveness; - accessibility; - visual noise; - unused space; - density. Preserve intentional existing identity unless the user asked for a redesign. ### 3. Define the surface's job Ask what successful use looks like. Common modes: - **Operate:** complete a task efficiently. - **Read:** understand information. - **Persuade:** decide and act. - **Experience:** explore or appreciate the content itself. Optimize the surface for that job. Do not apply landing-page aesthetics to a dense admin tool merely because they look more impressive. ### 4. Establish hierarchy Make clear: - what the user should notice first; - what action is primary; - what information is secondary; - what can be visually quieter; - which elements belong together. Use layout before decoration. Use spacing, typography, alignment, grouping, and contrast deliberately. ### 5. Design real states Account for applicable states: - loading; - empty; - unavailable; - disabled; - selected; - active; - success; - error; - partial data; - long content; - overflow; - destructive confirmation; - permission restrictions. Do not leave fake controls or dead interactions that imply unsupported behavior. ### 6. Accessibility Use semantic elements and native controls where practical. Check: - keyboard access; - visible focus; - labels; - form errors; - heading order; - color contrast; - touch target size; - motion sensitivity; - information not conveyed by color alone. ### 7. Responsive behavior Do not merely shrink the desktop layout. Decide what should: - wrap; - stack; - scroll; - collapse; - remain fixed; - change priority; - disappear only when genuinely nonessential. Protect important actions and readable content at smaller sizes. ### 8. Refine visual craft Avoid default AI-generated UI patterns unless they genuinely fit the product. Watch for: - excessive cards; - unnecessary gradients; - arbitrary rounded containers; - giant empty hero space; - decorative glow; - excessive badges; - repeated icon-label patterns; - inconsistent spacing; - generic dashboard layouts copied without regard to the workflow. A simple interface can still be deliberate. ### 9. Verify in bounded passes When implementation tools allow rendered inspection: 1. build the complete intended change; 2. inspect relevant desktop and smaller-screen states; 3. collect problems into one batch; 4. fix the batch; 5. perform one final confirmation pass. Do not enter an endless polish loop. ## Refinement vs redesign ### Refinement Preserve: - identity; - content; - behavior; - information architecture outside scope. Improve execution. ### Redesign Preserve product truth and functional requirements, but allow the visual system or information architecture to change. Do not accidentally redesign when the user asked for polish. ## Rules - The brief wins. - Product usability outranks decoration. - Design the interaction before styling when behavior is unclear. - Prefer deliberate hierarchy over visual busyness. - Reuse existing components and tokens when suitable. - Do not introduce new dependencies for trivial visual problems. - Avoid unsupported factual or marketing copy. - Do not sacrifice accessibility for aesthetics. - Do not keep polishing after the important problems are resolved. ## Completion UI work is complete when: - the primary task is obvious; - hierarchy is intentional; - relevant states are handled; - keyboard and semantic basics are sound; - important viewport sizes remain usable; - styling is internally consistent; - the rendered result has been inspected when possible; - no major design problem remains within the requested scope.
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