ワンクリックで
nonviolent-mission-designer
Designs suspenseful missions without combat. Use whenever implementing missions or challenges.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Designs suspenseful missions without combat. Use whenever implementing missions or challenges.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
Production agent harness for designing, creating, organizing, validating, and documenting Impact City game assets. CLI at agents/pi-game-creator/.
Drives Blender 5.1 headless on the user's laptop to generate Impact City 3D assets. Verified working.
Turns real AI risks into age-appropriate codex content. Use for all AI-risk educational content.
Prepares a clean asset workflow. Use when creating or organizing visual/audio assets.
Applies the Emerald Gothic Hopepunk visual system. Use after a playable route exists.
Owns the Impact City MVP from repo scan to final build. Use first and throughout.
SOC 職業分類に基づく
| name | nonviolent-mission-designer |
| description | Designs suspenseful missions without combat. Use whenever implementing missions or challenges. |
Make missions suspenseful without violence. Every challenge resolves through thinking, repairing, exposing, or reconnecting — never combat.
Whenever implementing or revising missions, objectives, or player challenges.
Story conflict → AI-risk lesson → objective → nonviolent challenge → choice/puzzle → reward → codex unlock → impact event.src/game/data/missions.ts) using only the allowed ObjectiveKind values.ObjectiveKind enum is the only allowed interaction vocabulary.