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GitHub リポジトリ

ralph-orchestra

ralph-orchestra には feliperyba から収集した 70 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
70
Stars
1
更新
2026-02-13
Forks
0
職業カバレッジ
6 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

developer-workflow
ソフトウェア開発者

Complete Developer workflow orchestration - task research sequence, implementation flow, validation gates, PRD synchronization, exit conditions.

2026-02-13
gamedesigner-worflow
ソフトウェア開発者

Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments.

2026-02-13
pm-workflow
プロジェクト管理専門家

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

2026-02-13
pm-workflow
プロジェクト管理専門家

Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work.

2026-02-13
qa-workflow
ソフトウェア品質保証アナリスト・テスター

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

2026-02-13
shared-core
ソフトウェア開発者

Base instructions and guidelines for all agents in the system. This skill provides foundational behaviors and communication protocols that all agents should follow.

2026-02-13
techartist-workflow
ソフトウェア開発者

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

2026-02-13
techartist-workflow
特殊効果アーティスト・アニメーター

Tech Artist orchestration - startup sequence, workflow execution, message handling, exit conditions. Use when starting Tech Artist tasks.

2026-02-13
dev-typescript-advanced
ソフトウェア開発者

Advanced TypeScript patterns - generics, utility types, React patterns. Use for complex type scenarios.

2026-02-12
gd-gdd-creation
プロジェクト管理専門家

Game Design Document creation and structure. Use when no GDD exists in the project, starting a new game project, major feature requires design documentation, GDD needs updating due to changes, or preparing for prototype or production.

2026-02-12
pm-improvement-self-improvement
プロジェクト管理専門家

PM self-improvement patterns and reflection practices

2026-02-12
qa-phaser-unit-testing
ソフトウェア品質保証アナリスト・テスター

Phaser unit testing patterns with MockScene. Provides patterns for testing Phaser objects, Matter.js physics, and game systems without requiring a running game instance.

2026-02-12
qa-bug-reporting
ソフトウェア品質保証アナリスト・テスター

Bug report format and documentation for failed validations. Use when validation fails and status must be set to needs_fixes.

2026-02-12
qa-test-creation
ソフトウェア品質保証アナリスト・テスター

Test coverage check and creation workflow. Ensures tests exist for all features. Creates unit tests when missing following acceptance criteria. Use during validation before code review.

2026-02-12
qa-validation-workflow
ソフトウェア品質保証アナリスト・テスター

Full validation workflow for QA agent. Runs automated checks (type-check, lint, test, build) and code quality review with enforced checkpoints. Use when validating implementation after code review.

2026-02-12
shared-lifecycle
ソフトウェア開発者

Process lifecycle management and auxiliary script rules for Ralph agents

2026-02-12
shared-validation-feedback-loops
ソフトウェア品質保証アナリスト・テスター

Type-check, lint, test, build validation sequence. Use proactively before every commit across all agents.

2026-02-12
ta-ui-polish
グラフィックデザイナー

UI and visual polish checklist for game presentation. Use when adding final polish, styling, animations, visual feedback.

2026-02-12
codebase-cleanup-refactor-clean
ソフトウェア開発者

You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance.

2026-02-11
dev-phaser-fundamentals
ソフトウェア開発者

Phaser game configuration, scenes, and lifecycle management

2026-02-11
gd-design-level
グラフィックデザイナー

Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems.

2026-02-11
pm-organization-task-selection
プロジェクト管理専門家

Priority algorithm for selecting next PRD task based on category, dependencies, and risk

2026-02-11
qa-browser-testing
ソフトウェア品質保証アナリスト・テスター

E2E test creation and execution for QA. Validates implementations using Playwright API tests that become persistent artifacts for regression.

2026-02-11
qa-e2e-test-creation
ソフトウェア品質保証アナリスト・テスター

Playwright E2E test creation patterns. Provides patterns for page objects, multi-client testing, and accessibility selectors. Use when creating end-to-end tests for user flows and gameplay features.

2026-02-11
qa-gameplay-testing
ソフトウェア品質保証アナリスト・テスター

E2E gameplay testing patterns using Playwright API. Tests continuous movement, mouse control, and complete gameplay loops. Use when validating game controls, combat mechanics, and player interactions.

2026-02-11
qa-unit-test-creation
ソフトウェア品質保証アナリスト・テスター

Vitest unit test creation patterns. Provides patterns for AAA structure, mocking, fixtures, and test data factories. Use when creating unit tests for components, services, utilities, or stores.

2026-02-11
qa-visual-testing
ソフトウェア品質保証アナリスト・テスター

E2E visual testing using Playwright screenshot API with Vision MCP helpers for qualitative GDD compliance analysis. Use when validating shaders, materials, UI elements, and visual appearance against design specifications.

2026-02-11
qa-workflow
ソフトウェア品質保証アナリスト・テスター

Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol.

2026-02-11
ta-phaser-fundamentals
ソフトウェア開発者

Configures Phaser games and manages scene lifecycle. Use proactively when setting up Phaser scenes, creating game config, or managing scene transitions.

2026-02-11
dev-multiplayer-anti-cheat-validation
ソフトウェア開発者

Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation.

2026-02-09
dev-multiplayer-colyseus-client
ソフトウェア開発者

Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server.

2026-02-09
dev-multiplayer-colyseus-server
ソフトウェア開発者

Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server.

2026-02-09
dev-multiplayer-colyseus-state
ソフトウェア開発者

Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state.

2026-02-09
dev-multiplayer-prediction-basics
ソフトウェア開発者

Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls.

2026-02-09
dev-multiplayer-prediction-movement
ソフトウェア開発者

Movement prediction with server reconciliation for WASD controls. Use when implementing player movement.

2026-02-09
dev-multiplayer-server-authoritative
ソフトウェア開発者

Server-authoritative multiplayer architecture principles. Use when designing multiplayer features.

2026-02-09
dev-patterns-mobile-haptics
ソフトウェア開発者

Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback.

2026-02-09
dev-patterns-object-pooling
ソフトウェア開発者

Object pooling for high-performance R3F components (decals, particles, projectiles)

2026-02-09
dev-patterns-ui-animations
ソフトウェア開発者

Game UI and HUD animation patterns with Framer Motion. Use when animating HUD elements.

2026-02-09
dev-performance-instancing
ソフトウェア開発者

Instanced rendering for repeated objects in R3F. Use when rendering many identical objects.

2026-02-09
このリポジトリの収集済み skills 70 件中、上位 40 件を表示しています。