Mobile-specific optimization for R3F/Three.js. Use when targeting mobile devices.
原文の言語: 英語
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このリポジトリの skills
SkillsMP は feliperyba/ralph-orchestra から 70 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
feliperyba/ralph-orchestra収集済み skill 70 件中 30 件を表示しています。
Mobile-specific optimization for R3F/Three.js. Use when targeting mobile devices.
原文の言語: 英語
Core R3F/Three.js performance optimization principles. Use when FPS drops below 60.
原文の言語: 英語
Sprite animations, tweens, animation chains, and timeline sequences
原文の言語: 英語
Keyboard, mouse, touch, and gamepad input management for Phaser
原文の言語: 英語
Particle emitters for visual effects like fire, smoke, explosions, and magic
原文の言語: 英語
Arcade physics velocity, acceleration, collision, and bounds
原文の言語: 英語
Matter.js physics: realistic bodies, constraints, and simulation
原文の言語: 英語
Scene transitions, data passing, and scene lifecycle management
原文の言語: 英語
Sprites, sprite sheets, texture atlases, and object pooling for Phaser
原文の言語: 英語
Tilemap loading, parsing, layers, and collision detection
原文の言語: 英語
UI containers, text objects, buttons, and DOM element integration
原文の言語: 英語
MCP-based skill improvement during retrospective - research and update agent skills
原文の言語: 英語
Extract and reorganize PRD tasks from GDD updates and retrospective findings
原文の言語: 英語
Detailed configuration interview protocol for PRD Starter Phases 3-7. Handles Project Identity, Agent Config, Orchestration, MCP, and Quality Standards.
原文の言語: 英語
E2E multiplayer testing using Playwright API with multi-client browser contexts. Validates server-authoritative patterns, state synchronization, and anti-cheat measures. Use when testing multiplayer features.
原文の言語: 英語
Interactive project setup wizard for Ralph Orchestra. Guides through 11 phases configuring agents, orchestration, quality standards, features, research, GDD (games), and PM-generated PRD. Use when user wants to set up a new Ralph Orchestra project or mentions…
原文の言語: 英語
Implements camera controls, bounds, and follow behavior. Use proactively when setting up camera controls, camera bounds, or follow behavior.
原文の言語: 英語
Designs particle systems for visual effects. Use proactively when creating particle effects, emitters, or visual polish.
原文の言語: 英語
Optimizes sprite atlases and textures for Phaser. Use proactively when optimizing sprite workflows or managing texture memory.
原文の言語: 英語
Adds post-processing and camera effects to Phaser games. Use proactively when implementing visual polish, camera effects, or post-processing.
原文の言語: 英語
Debug visualization helpers using drei and Three.js. Use when adding debug gizmos, visual helpers, diagnostics.
原文の言語: 英語
Thermite game design process skill. Use when: running design sessions, generating design artifacts, updating decision logs, working on the thermite project, simulating creative team discussions, or when user mentions 'thermite', 'design session', 'creative…
原文の言語: 英語
Adjust planning depth and agent behavior based on PRD complexity level
原文の言語: 英語
Git worktree setup and management for parallel agent development. Use when working in isolated git worktrees to avoid merge conflicts between Developer and Tech Artist agents.
原文の言語: 英語
Core gameplay loop design documentation. Use when defining the core gameplay loop, mapping the player experience over time, designing session structures, or identifying pacing issues.
原文の言語: 英語
Character and class design documentation. Use when designing character archetypes, creating class systems, defining abilities and skills, balancing character stats, or designing progression systems.
原文の言語: 英語
Game mechanics documentation and design. Use when designing core gameplay systems, documenting player actions and responses, balancing game systems, or explaining mechanics to developers.
原文の言語: 英語
Weapon and item design documentation. Use when designing weapons, creating item systems, balancing equipment, or designing consumables.
原文の言語: 英語
Test planning specialist. Collaborates with QA and Game Designer to create comprehensive test plans. Defines success criteria and test cases before task assignment. Use proactively before task assignment.
原文の言語: 英語
Code quality review before validation. Checks for @ts-ignore, any types, anti-patterns, and potential issues. Use proactively at start of QA validation.
原文の言語: 英語