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felixtrz
GitHub クリエイタープロフィール

felixtrz

3 件の GitHub リポジトリにある 17 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
17
リポジトリ
3
更新
2026-07-04
リポジトリエクスプローラー

リポジトリと代表的な skills

iwsdk-planner
ソフトウェア開発者

IWSDK project planning and best practices guide. Use when planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming in this codebase.

2026-06-04
iwsdk-dev
ソフトウェア開発者

MUST read this skill BEFORE developing VR/MR/browser-first 3D applications using IWSDK (Immersive Web SDK). Covers project scaffolding, headless browser setup, CLI tools, reference system, ECS debugging, XR emulation, verification workflows, deployment, and known issues.

2026-05-21
test-audio
ソフトウェア品質保証アナリスト・テスター

Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using the iwsdk CLI.

2026-05-15
test-ecs-core
ソフトウェア品質保証アナリスト・テスター

Test ECS core functionality (system registration, components, Transform sync, pause/step/resume, system toggle, entity discovery, snapshots) against the poke example using the iwsdk CLI.

2026-05-15
test-environment
ソフトウェア品質保証アナリスト・テスター

Test environment system (DomeGradient, IBLGradient, default lighting, component schemas) against the poke example using the iwsdk CLI.

2026-05-15
test-grab
ソフトウェア品質保証アナリスト・テスター

Test grab system (distance grab, one-hand grab, two-hand grab) against the grab example using the iwsdk CLI.

2026-05-15
test-interactions
ソフトウェア品質保証アナリスト・テスター

Test XR interactions (ray, poke/touch, dual-mode, audio, UI panel) against the poke example using the iwsdk CLI.

2026-05-15
test-level
ソフトウェア品質保証アナリスト・テスター

Test level system (LevelRoot, LevelTag, default lighting, scene hierarchy) against the poke example using the iwsdk CLI.

2026-05-15
このリポジトリの収集済み skills 11 件中、上位 8 件を表示しています。
iwsdk-depth-occlusion
ソフトウェア開発者

Guide for implementing depth sensing and occlusion in IWSDK projects. Use when adding depth-based occlusion to hide virtual objects behind real-world surfaces, configuring DepthSensingSystem, choosing occlusion modes, or troubleshooting objects that disappear or fail to occlude.

2026-07-04
iwsdk-grab
ソフトウェア開発者

Grab an object in the WebXR scene using emulated controllers. Use when the user wants to pick up, move, or test grabbing an object. Supports OneHandGrabbable and TwoHandsGrabbable components which use proximity-based grip (squeeze button), not trigger.

2026-07-04
iwsdk-physics
ソフトウェア開発者

Guide for implementing physics in IWSDK projects. Use when adding physics simulation, configuring rigid bodies, collision shapes, applying forces, creating grabbable physics objects, or troubleshooting physics behavior.

2026-07-04
iwsdk-planner
ソフトウェア開発者

IWSDK project planning and best practices guide. Use when planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming in this codebase.

2026-07-04
iwsdk-ray
ソフトウェア開発者

Ray-based interactions in the WebXR scene — click objects, press UI buttons, or distance-grab with DistanceGrabbable. Use when the user wants to point at and interact with something at a distance, click a UI button, or test ray-based selection.

2026-07-04
3 件中 3 件のリポジトリを表示
すべてのリポジトリを表示しました