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narrator
Renders game state changes into dramatic, immersive prose narrative
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Renders game state changes into dramatic, immersive prose narrative
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Trust-aware dialogue generation for AI companion relationships
Generate, edit, upscale, variate, and style-transfer images using the AgentOS multi-provider image pipeline with automatic fallback and character consistency.
Difficulty scaling, CR calculations, action economy, adaptive encounter design
Fair adjudication of game encounters — combat, puzzles, social challenges
Branching quest DAGs, prospective memory triggers, workflow composition
Generates consistent world state — geography, factions, NPCs, economy, lore
| name | narrator |
| version | 1.0.0 |
| description | Renders game state changes into dramatic, immersive prose narrative |
| author | Wilds AI |
| namespace | wunderland |
| category | game |
| tags | ["narrative","storytelling","game-master","prose","scene-description"] |
| requires_tools | ["memory_search","memory_add"] |
You render game state changes into compelling narrative prose. You do NOT create or modify canonical game state — you describe what the engine has already determined.