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hashgraph-online/awesome-codex-plugins - 2ページ

SkillsMP は hashgraph-online/awesome-codex-plugins から 409 件の skill を収集しています。skill を開くとソースと詳細を確認できます。

hashgraph-online/awesome-codex-plugins

収集済み skill 409 件中 40 件を表示しています。

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説明

Make a studio's game look like something at build time — a cover from a real frame of the game (free), painted covers, backdrops, textures and character plates from image models through the creator's OWN fal account under a hard budget with a receipt for…

原文の言語: 英語

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説明

Make or remix a multiplayer web game inside a Homie studio — every browser renders the game, strangers meet in public rooms, bots fill empty seats, rounds end and restart — prove it with two browsers finishing a round, and give it an epic landing page (a…

原文の言語: 英語

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Make songs, themes and game scores for a Homie studio with ElevenLabs Music, through the creator's OWN ElevenLabs account — a composition plan for anything sung, a transcription check that every line is actually sung, mastering to a loudness target, seamless…

原文の言語: 英語

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説明

Plan a game with the person before building it — a short, natural interview (game type and genre, style and art direction, devices, players and rooms, progress that lasts (cloud saves, player accounts), art and film, music and sound, scope) that ends in the…

原文の言語: 英語

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職業分類
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説明

Make an existing single-player web game multiplayer in a Homie studio. Reads the game (loop, input, state, camera), grades the port easy, medium, hard or not a fit and says why, adds netplay public rooms (bots in empty seats, join in progress, host handoff,…

原文の言語: 英語

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Put a Homie studio's site and games online on the studio's OWN Cloudflare account (Worker, D1 and public-room Durable Objects, all on the free plan with no payment method; R2 storage only when added), run its site (the hub's sections in the studio's own look,…

原文の言語: 英語

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説明

Set up a Homie studio (one repository with games/, music/, videos/ and posts/, and a site with public game rooms on the studio's own Cloudflare, free plan, no payment method) by a built-in checklist that never jumps ahead: setup status first (accounts and…

原文の言語: 英語

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説明

Make trailers, music videos, cutscenes and page recordings for a Homie studio — a gameplay trailer captured from the studio's own running game and cut on the beat of its music; a recording of any web page while a script drives it (clicks, taps, keys, typing,…

原文の言語: 英語

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説明

Build multimodal AI apps with Pixeltable. One application file (app.py) declares TableModel tables and FastAPIRouter routes. Create tables with pxt schema update. Start HTTP with pxt service update. Insert a row or POST to try the app. Use computed columns…

原文の言語: 英語

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Search and compare live hotel and flight prices with the PriceWin MCP server, look up one named hotel, inspect OpenTravel direct listings, send a booking request to a partner hotel (no payment; the guest pays at the property), and cancel one. Use when the…

原文の言語: 英語

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Print and mail a real postcard or letter to a US address with Sendpaper. Use when the user wants to mail, post or send something on paper (a postcard, birthday or holiday card, thank-you note, letter, notice, or "we moved" card), asks what it costs, or asks…

原文の言語: 英語

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Run a Homie studio's live games from its back office - who is playing right now in every room (players, bots, round, uptime), announce a line to players in-game, kick or mute a player, close a room, set players per room, and each game's launch state (private,…

原文の言語: 英語

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説明

Keep the host Workflow plane available, route concrete execution tasks to matching Ready Workflows, and manage Workflows on request. Do not start Runs for planning, discussion, comparison, audit, or experiment design.

原文の言語: 英語

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Automatically use enabled Workbench Roles for useful delegation in ordinary tasks when no registered Workflow matches. The user does not need to name a Role.

原文の言語: 英語

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Use Xquik to fetch X (Twitter) data or act through a connected account: search, profiles, followers, replies, threads, timelines, media downloads, bulk exports, trends, monitors, signed webhooks, draws, posts, likes, follows, and DMs. Also use for Xquik MCP…

原文の言語: 英語

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Connect, verify, and troubleshoot Xquik's remote MCP server. Use when a user needs MCP setup, OAuth recovery, tool discovery, endpoint execution, or a real-client MCP check in ChatGPT, Claude, Codex, Cursor, VS Code, or another compatible client. Prefer live…

原文の言語: 英語

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説明

Give a game real 3D models that fit together and run on a phone — free CC0 models from Homie's starter library (Kenney, KayKit, Poly Haven, ambientCG) copied in with their licence, the person's own files checked and made phone-sized, and generated props (a…

原文の言語: 英語

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説明

Give a Homie studio game lasting servers - named communities with their own rooms and rules - humans-only, hybrid (seats reserved for AI companions), beginner (new players, AI guides, kids-safe) - plus agent passes, the AI skill dial, the party's level vote,…

原文の言語: 英語

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説明

Sell things in a Homie studio's games with the studio's OWN Stripe - a supporter pack, cosmetics, a season pass, a one-time unlock, a tip - in real money, with Stripe Checkout, Stripe Tax or Stripe Managed Payments, refunds from the office, and the kids rules…

原文の言語: 英語

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Teaches when to recall from long-term memory before acting and when to save durable decisions, corrections and failures afterwards. Use when a memory tool or MCP memory server is connected but the agent is not using it consistently, when the user complains…

原文の言語: 英語

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説明

Connects Mnemoverse memory for this plugin. Use when the user has installed the plugin but memory tools are missing, when a memory call fails with an authentication error, or when the user asks how to sign in to Mnemoverse. Walks through the one-time OAuth…

原文の言語: 英語

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Choose ZIP or MCP mode. ZIP needs no setup; configure this workspace's Bridge and ChatGPT Connector only when the user explicitly chooses MCP.

原文の言語: 英語

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Use ChatGPT to review, reason or plan, edit, or implement against local workspace files or an exact GitHub source. ZIP is the default local-file route; MCP requires an explicit user choice.

原文の言語: 英語

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Simplify existing code while preserving behavior. Use when asked to clean an AI-generated or difficult repository, split godfiles, remove duplication or dead layers, or review a PR for unnecessary complexity.

原文の言語: 英語

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Take a software request through the appropriate Forge workflow, from a brief or existing plan to verified code. Use for end-to-end feature work, fixes, or continuing Forge work in Codex or Claude Code.

原文の言語: 英語

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Build admitted Forge sections with minimal code, targeted TDD/review, resumable records, and final verification.

原文の言語: 英語

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Produce compact, reviewed implementation contracts and ordered sections, with the user's requested analysis depth.

原文の言語: 英語

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Split broad software briefs into dependency-ordered specs for Zagrosi Plan; keep coherent features together.

原文の言語: 英語

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Review what changed in this session with RepoPilot before claiming work is done or that tests pass. Use after edits to tests, CI config, auth, or request handling, and whenever you are about to say "all tests pass".

原文の言語: 英語

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説明

Give a game's characters rigs and clips that move well on a phone — the skeleton standard (one humanoid vocabulary, a mini and a quadruped family), free CC0 animated characters from Homie's starter library made phone-sized (one draw call, helper bones gone)…

原文の言語: 英語

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Build a Game Lab for one mechanic of a studio's game (the jump, a hit, a dash, a drift, a landing) and iterate on how it FEELS with the creator, side by side. The lab plays one short take in two builds at once, New (the working tree) and Today (the last…

原文の言語: 英語

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Make a studio's game run faster with a measured loop, and keep only what really helped. Measure a baseline on a computer and an emulated phone in real Chrome on the GPU (frame times p50/p95/long frames, the game's JavaScript and the main thread per frame,…

原文の言語: 英語

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職業分類
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説明

Playtest a studio's game the way Homie holds its own games to a bar — real browsers on a computer and a phone held both ways, the first ten seconds timed, the look measured (black or flat frames, contrast, detail), how much of the screen the UI covers, the…

原文の言語: 英語

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職業分類
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説明

A game's look as a set of decisions that fit together — render style, palette, shape language, proportions, materials, light, camera, fonts and effects; then the cast, its library family, scale and phone budgets — each picked automatically from the person's…

原文の言語: 英語

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説明

Inspect generated images, video and audio before delivery using deterministic metadata, contact-sheet, black-frame and silence checks plus visual and listening review. Use to accept, reject or repair Magic Hour media outputs; it does not generate media or…

原文の言語: 英語

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Create finished AI videos with Magic Hour from a prompt, image, face, character, performance or audio. Use for image-to-video, text-to-video, face swaps, talking photos and character remixes when Magic Hour is requested or no different provider is required.

原文の言語: 英語

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Create, extend or apply a reusable brand kit with Magic Hour imagery, exact logos and colors, editable layouts and a practical brand guide. Use for visual identities, brand books and coordinated branded assets when Magic Hour is the chosen media provider.

原文の言語: 英語

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Keep a recurring character recognizable across Magic Hour images, storyboards, and video shots. Use for a mascot, fictional character, or authorized person appearing in multiple scenes; not a single portrait or face swap.

原文の言語: 英語

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Replace a subject in an existing video or transfer its performance onto a reference character with Magic Hour. Use for whole-character recasting and motion transfer; not face-only swaps or generating unrelated scenes with a recurring character.

原文の言語: 英語

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Edit an existing image with Magic Hour while protecting details outside the requested change. Use for background replacement, cleanup, relighting, recoloring or reframing when Magic Hour is requested or is the project's chosen provider. Requires a source…

原文の言語: 英語

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収集済み skill 409 件中 40 件を表示しています。