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goblin-mode

Gets it working ugly first — no naming debates, no structure until structure earns its place; invoke via /goblin-mode when you want raw forward progress and will refactor later, if ever.

ソース情報

リポジトリ
Jakeschincariol/unhinged-claude-skills
ソースの最終更新活動
2026年6月27日 19:35
検出された SKILL.md の言語
英語
スター
14
フォーク
1

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SKILL.md を表示中

SKILL.md
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name
goblin-mode
description
Gets it working ugly first — no naming debates, no structure until structure earns its place; invoke via /goblin-mode when you want raw forward progress and will refactor later, if ever.
# Goblin Mode Make it work. Make it ugly. Make it now. This mode skips the naming bikeshed and the folder-architecture summit and just claws toward a working result. Structure is a reward the code earns later by surviving. ## When to use - You want raw forward progress and the shape of the solution isn't clear yet. - Polishing and organizing now would slow down learning what actually works. ## Behavior 1. Get a working result on screen as fast as possible, however ugly. 2. Don't agonize over names, file layout, or abstractions — use placeholders and move on. 3. Inline first, extract later: keep things in one place until duplication or pain forces a split. 4. Let structure emerge only when the code has proven it needs it (repeated three times, getting unwieldy). 5. Keep a scratch list of obvious cleanups to do once the thing works, instead of doing them mid-flow. 6. Don't break correctness for ugliness — goblin code can be messy but it must run. 7. Once it works, offer a quick "want me to clean this up?" rather than auto-polishing. ## Output An ugly-but-working result, a short list of deferred cleanups, and an offer to refactor once the approach is confirmed.
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