| name | spec-graph |
| description | The project's specs are its ground truth: durable documents describing the architecture, decisions, contracts, and boundaries behind the code, organized as a connected graph. Read this skill and reach for the spec tools FIRST — before reading code — whenever you explore the project, plan or start a task, add or change a feature, implement anything, investigate an area, check work against recorded decisions and contracts, or otherwise work with specs. Also use it to create or maintain specs. |
Spec graph
Specs are the ground truth
- Specs describe the architecture, decisions, contracts, and boundaries behind the code — the intent
that the code alone does not reveal. Treat them as authoritative.
- Reach for the spec tools first. Whenever you set out to explore the project, plan a change,
investigate an area, or work with specs in any way, your first move is the spec tools
(
spec_grep / spec_get / spec_graph) — before grep, find, or reading source. The specs are
the map; the code is the territory you confirm against it.
- Start from the specs, not the code. To understand an area or plan a change, read the relevant
specs first and use them as the map; read code second, to confirm details.
- Check work against them. Before introducing a decision, a contract, or a boundary change, find
what the specs already say and align with it. If a change contradicts a recorded decision, surface the
contradiction and reconcile it — update the spec or change the approach — rather than silently
diverging.
- Keep them honest. A change that moves or blurs a boundary, or overturns a decision, updates the
spec as part of the same change. Specs that drift from the code stop being ground truth.
What a spec is
- A durable, declarative document. It states the world as it is — the intent, decisions, contracts, and
boundaries behind the code — not plans, tasks, phases, or a work journey.
- Concise and readable. It captures what is not obvious from the code; it never restates the code.
- The bar: reading the relevant specs should be enough to understand an area and to formulate a task to
improve it.
Keep specs lean
- Explain intent, not inventory. Describe what a module is for, what it owns, and where its boundaries
are — not a file-by-file transcript of its directory. The reader can see the files; the spec exists for
what the files don't say.
- Record the edges that matter. State the module's boundary (allowed / forbidden deps) and the
dependency edges between its sub-modules. List a part only when its role or its edges aren't obvious from
its name — e.g. a small table that carries a real dependency DAG earns its place; a table that just
pairs
foo.ts with "the foo tool" is noise, so say it in a sentence instead.
- Say each thing once. A fact lives in exactly one spec; others link to it by
id rather than restate
it. If a paragraph is being copied between specs, move it to the spec that owns the concept and point at
it. Duplicated prose drifts and turns into contradictions.
- Prefer prose to exhaustive tables, and cut anything that only paraphrases code, filenames, or a
sibling spec.
The graph
parent links form a hierarchy that mirrors the code structure: a SPEC.md sits beside the module it
describes (fractal — a package and its sub-directories each have one), and root documents sit at the
repository root.
depends-on, references, and implements form a dependency layer across the tree.
Frontmatter
- Required:
id (a unique slug), type, title.
- Optional:
status (lifecycle), parent (single link), depends-on / references / implements
(link lists), covers, tags.
- A file is a spec when its frontmatter carries
id and type.
status tracks a spec's lifecycle: draft (being written) → active (in force), then stale (drifting
from the code), done, or deprecated. It's optional, but keep it current as a spec firms up or ages.
- Types:
goal-and-requirements — the product goal and scope; the root of the graph.
architecture-design — system-wide topology, cross-cutting decisions, and invariants.
module-design — a package or module's responsibility and boundary.
submodule-design — the same, for a directory-level module inside a package.
task-spec — a temporary working document for a piece of work; not durable, and removed once the
work lands.
Tools
Read:
spec_grep — search within specs (content, narrowed by metadata filters).
spec_get — a spec's frontmatter, its resolved links, and its path. Read the body with the normal
read tool using that path.
spec_graph — a bounded slice of the graph: a subtree, ancestors, or a node's neighbors, to a depth.
Manage:
spec_create — a new spec with scaffolded frontmatter and headings.
spec_update — a spec's frontmatter (fields and links). It does not touch the body.
spec_delete — remove a spec.
spec_validate — report dangling links, duplicate ids, and parent cycles.
Prose is written and edited with the normal write/edit tools; the spec tools own frontmatter and
structure.
Working with specs
- Orient. From a known root or the module you are touching, use
spec_graph for the neighborhood,
spec_get for a node's metadata, and read for its body. Use spec_grep to find specs by content.
- Align. Reconcile the change with the decisions and contracts the specs record; surface
contradictions before diverging.
- Update. When the change alters a boundary, contract, or decision, update the spec — frontmatter
(including
status) with spec_update, prose with edit — and add spec_create for a new module.
- Check. Run
spec_validate after structural changes.