Generate Dart bean classes from JSON and regenerate serialization helpers using the fjson CLI. Use this skill whenever the user needs to create Dart models from API JSON responses, generate @JsonSerializable entity classes, or regenerate .g.dart helper files.…
How to create cubits, define states, use the EffectMixin pattern, and handle side effects in the Unyo Flutter app. Use this skill whenever creating a new cubit, defining a new state class, adding navigation/dialog/snackbar effects, handling errors in cubits,…
How to register and resolve dependencies using GetIt in the Unyo Flutter app. Use this skill whenever adding new services, repositories, cubits, or notifiers to the dependency injection container, understanding registration types (singleton vs factory vs…
How to create domain entities, data models, and repositories in the Unyo Flutter app. Use this skill whenever adding new data types, creating repository interfaces or implementations, defining Freezed models, setting up Hive adapters, or mapping API responses…
How to create and use RxDart BehaviorSubject notifiers for cross-cubit communication in the Unyo Flutter app. Use this skill whenever creating a new notifier, subscribing to notifier streams in a cubit, passing data between screens without route arguments, or…
How to add routes, configure navigation, and use AutoRoute in the Unyo Flutter app. Use this skill whenever adding new screens/routes, configuring nested tab navigation, defining route transitions, navigating between screens from cubits via effects, or…
How to build screens, widgets, and handle effects in the Unyo Flutter app's presentation layer. Use this skill whenever creating new screens, adding BlocProvider/BlocListener/BlocBuilder patterns, building custom styled widgets, handling side effects from…