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GitHub リポジトリ

Agent-Machines

Agent-Machines には Kevin-Liu-01 から収集した 127 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
127
Stars
14
更新
2026-05-21
Forks
3
職業カバレッジ
15 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

dedalus-machines
ネットワーク・コンピュータシステム管理者

How Agent Machines work -- providers (Dedalus, E2B, Sprites), agent runtimes (Hermes, OpenClaw, Claude Code, Codex), MCP catalog, bootstrap, and closed-loop verification. Use when asked about the runtime, scaling, sleep/wake, destroy, or inspecting this environment.

2026-05-21
reticle-aesthetic
ウェブ開発者

Build landing page sections, hero blocks, and marketing surfaces in the Reticle/Sigil engineering-instrument-grid aesthetic. Use when creating new landing sections, hero components, marketing pages, or when the user says "reticle", "hero", "landing page", "new section", "instrument panel", "grid cell", or wants to match the existing Agent Machines visual language.

2026-05-19
aframe-webxr
ウェブ開発者

Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.

2026-05-17
animejs
ウェブ開発者

Versatile JavaScript animation engine for DOM, CSS, SVG, and JavaScript objects. Use when creating timeline-based animations, stagger effects, SVG morphing, keyframe sequences, or complex choreographed animations. Triggers on tasks involving Anime.js, timeline animations, staggered sequences, SVG path animations, morphing, or multi-step animation choreography. Alternative to GSAP for SVG-heavy animations and React-independent projects.

2026-05-17
babylonjs-engine
ソフトウェア開発者

Comprehensive skill for Babylon.js 3D web rendering engine. Use this skill when building real-time 3D experiences, browser-based games, interactive visualizations, or immersive web applications. Triggers on tasks involving Babylon.js, 3D scenes, WebGL/WebGPU rendering, entity-component systems, physics simulations, PBR materials, shadow mapping, or 3D model loading. Alternative to Three.js with built-in editor integration and game engine features.

2026-05-17
barba-js
ウェブ開発者

Page transitions library for creating fluid, smooth transitions between website pages. Use this skill when implementing page transitions, creating SPA-like experiences, adding animated route changes, or building websites with smooth navigation. Triggers on tasks involving Barba.js, page transitions, routing, view management, transition hooks, GSAP integration, or smooth page navigation. Works with gsap-scrolltrigger for transition animations.

2026-05-17
blender-web-pipeline
ウェブ開発者

Blender to web export workflows for 3D models and animations. Use this skill when exporting Blender models to glTF for web, optimizing 3D assets for Three.js or Babylon.js, batch processing models with Python scripts, automating Blender workflows, or creating web-ready 3D pipelines. Triggers on tasks involving Blender glTF export, bpy scripting, 3D asset optimization, model compression, texture baking, or Blender automation. Exports models for threejs-webgl, react-three-fiber, and babylonjs-engine skills.

2026-05-17
canvas
ウェブ開発者

A Cursor Canvas is a live React app that the user can open beside the chat. You MUST use a canvas when the agent produces a standalone analytical artifact — quantitative analyses, billing investigations, security audits, architecture reviews, data-heavy content, timelines, charts, tables, interactive explorations, repeatable tools, or any response that benefits from visual layout. Especially prefer a canvas when presenting results from MCP tools (Datadog, Databricks, Linear, Sentry, Slack, etc.) where the data is the deliverable — render it in a rich canvas rather than dumping it into a markdown table or code block. If you catch yourself about to write a markdown table, stop and use a canvas instead. You MUST also read this skill whenever you create, edit, or debug any .canvas.tsx file.

2026-05-17
career-ops
人事アシスタント(給与・勤怠管理除く)

AI job search pipeline — evaluate offers, generate tailored CVs, scan 45+ company portals, track applications, interview prep, salary negotiation, and LinkedIn outreach. Use when the user asks to evaluate a job posting, generate a resume, scan for open roles, prep for interviews, or says "career-ops", "job search", "evaluate this role", "scan portals", "generate resume", "interview prep", or "salary negotiation."

2026-05-17
commit-and-push
ソフトウェア開発者

Stage, commit, and push changes without opening a PR. Use when the user says "commit and push", "commit these to a new branch", "push this branch", or wants a branch + commit summary but does not want PR creation. Distinct from `yeet`, which owns the commit + push + PR flow.

2026-05-17
cross-modal-review
ソフトウェア品質保証アナリスト・テスター

Quality gate via a second AI model. Spawn a different model to review work before committing. Grades against the originating skill's Contract. Use when you want a second opinion from a different model, or the user says "second opinion", "cross-modal review", "double check this", or "get another perspective".

2026-05-17
doctor-enforcement
ソフトウェア開発者

Auto-run the relevant codebase doctor(s) after large edit sessions or before committing. Detects which subsystems were touched and runs the matching doctor. Use when the agent has completed a significant edit (5+ files), before claiming work is done, or when the user says "run doctors", "health check", "doctor pass", or "check everything."

2026-05-17
emil-design-eng
ウェブ・デジタルインターフェースデザイナー

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great. Use when reviewing animation decisions, component polish, or motion design, or when the user says "Emil", "animation review", "component polish", "motion details", or "make it feel right".

2026-05-17
find-skills
ソフトウェア開発者

Discover and install agent skills from skills.sh — the definitive open skills registry. Use when the user asks "how do I do X", "find a skill for X", "is there a skill for X", wants to extend agent capabilities, or when a task might benefit from a specialized skill you don't already have. Based on vercel-labs/skills (900K+ weekly installs).

2026-05-17
frontend-design-taste
ウェブ開発者

Build distinctive frontends that avoid generic AI aesthetics. Provides anti-slop enforcement, variance dials, art direction archetypes, creative arsenal, and performance guardrails. Use when creating new landing pages, UI components, design systems, or when the user says "make it look good", "design direction", "avoid generic", "art direction", or "design taste."

2026-05-17
frontend-frontier
ウェブ開発者

Use when the user wants a high-signal frontend, distinctive art direction, strong motion design, 3D/parallax, shader effects, landing pages, docs sites, dashboards, or a tokenized design system that avoids generic AI-generated UI.

2026-05-17
gstack-design-review
ウェブ・デジタルインターフェースデザイナー

Design audit with UX usability tests. 6-phase audit with 80-item checklist and letter grades. Use when the user says "design review", "UX audit", "visual audit", "audit the UI", "how does this site look", or wants a comprehensive design audit with usability testing.

2026-05-17
gstack-qa
ソフトウェア品質保証アナリスト・テスター

QA lead with real browser testing. Tests your app, finds bugs, fixes them with atomic commits, generates regression tests. Use when the user says "QA", "test this", "find bugs", "exploratory test", "QA this", or "test the app".

2026-05-17
gstack-review
ソフトウェア品質保証アナリスト・テスター

Staff-engineer code review. Finds bugs that pass CI but blow up in production. Auto-fixes the obvious ones. Flags completeness gaps. Use when the user says "code review", "review this", "check for production bugs", "review my changes", or "/review".

2026-05-17
hotfix-preview
ソフトウェア開発者

Cherry-pick a commit from dev onto preview without a PR. Use when you need to cherry-pick a fix to preview without a PR, or for urgent fixes that can't wait for a full promote cycle.

2026-05-17
humanizer
作家・著者

Remove signs of AI-generated writing from text, calibrated to Kevin's voice. Based on blader/humanizer (Wikipedia's "Signs of AI writing" guide) with a permanent voice profile extracted from Kevin's actual writing samples. Use when editing or reviewing any text Kevin will publish: social posts, Reddit posts, README copy, application essays, bios, wiki prose.

2026-05-17
issue
ソフトウェア開発者

Create a GitHub issue using the Dedalus issue templates (bug, feature, question). Injects branch and commit context automatically, prompts for Linear link. Use when creating a GitHub issue using Dedalus templates, or the user says "file an issue", "create issue", "open a bug", or "report a feature request".

2026-05-17
kevin-voice
作家・著者

Write about Kevin Liu in his own voice. Credential-forward, third-person, fragment-style positioning. Use whenever the agent needs to describe Kevin to a reader (recruiter "Why this candidate" blurbs, LinkedIn headlines + About sections, conference bios, intro requests, cold outreach openers, "tell me about yourself" answers, X/site bios, panel descriptions, app submission profiles, founder intros). Triggers on "write a bio", "intro me", "Kevin in one line", "pitch me", "About section", "candidate blurb", "outreach opener", "describe me", or whenever copy is being authored that represents Kevin.

2026-05-17
last30days
市場調査アナリスト・マーケティングスペシャリスト

Research what people actually say about any topic in the last 30 days. Pulls posts and engagement from Reddit, X, YouTube, TikTok, Hacker News, Polymarket, GitHub, and the web.

2026-05-17
loading-screens
ウェブ開発者

Implement loading states using braille Unicode spinners and skeleton placeholders. Use when adding loading indicators, replacing spinners, or building new loading screens. Covers component API, sizing, spinner selection, and anti-patterns.

2026-05-17
locomotive-scroll
ウェブ開発者

Comprehensive skill for Locomotive Scroll smooth scrolling library with parallax effects, viewport detection, and scroll-driven animations. Use this skill when implementing smooth scrolling experiences, creating parallax effects, building scroll-triggered animations, or developing immersive scrolling websites. Triggers on tasks involving Locomotive Scroll, smooth scrolling, parallax, scroll detection, scroll events, sticky elements, horizontal scrolling, or GSAP ScrollTrigger integration. Integrates with GSAP for advanced scroll-driven animations.

2026-05-17
lottie-animations
ウェブ開発者

After Effects animation rendering for web and React applications. Use this skill when implementing Lottie animations, JSON vector animations, interactive animated icons, micro-interactions, or loading animations. Triggers on tasks involving Lottie, lottie-web, lottie-react, dotLottie, After Effects JSON export, bodymovin, animated SVG alternatives, or designer-created animations. Complements GSAP ScrollTrigger and Framer Motion for scroll-driven and interactive animations.

2026-05-17
pixijs-2d
ウェブ開発者

Fast, lightweight 2D rendering engine for creating interactive graphics, particle effects, and canvas-based applications using WebGL/WebGPU. Use this skill when building 2D games, particle systems, interactive canvases, sprite animations, or UI overlays on 3D scenes. Triggers on tasks involving PixiJS, 2D rendering, sprite sheets, particle effects, filters, or high-performance canvas graphics. Alternative to Canvas2D with WebGL acceleration for rendering thousands of sprites at 60 FPS.

2026-05-17
playcanvas-engine
ソフトウェア開発者

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.

2026-05-17
react-spring-physics
ウェブ開発者

Physics-based animation library combining React Spring (spring dynamics, gesture integration, 60fps animations) and Popmotion (low-level composable animation utilities, reactive streams). Use when building fluid, natural-feeling UI animations, gesture-driven interfaces, physics simulations, or spring-loaded interactions. Triggers on tasks involving React Spring hooks, spring physics, inertia scrolling, physics-based motion, animation composition, or natural UI movements. Alternative physics approach to motion-framer for more physically accurate animations.

2026-05-17
react-three-fiber
ウェブ開発者

Build declarative 3D scenes with React Three Fiber (R3F) - a React renderer for Three.js. Use when building interactive 3D experiences in React applications with component-based architecture, state management, and reusable abstractions. Ideal for product configurators, portfolios, games, data visualization, and immersive web experiences.

2026-05-17
rive-interactive
ウェブ開発者

State machine-based vector animation with runtime interactivity and web integration. Use this skill when creating interactive animations, state-driven UI, animated components with logic, or designer-created animations with runtime control. Triggers on tasks involving Rive, state machines, interactive vector animations, animation with input handling, ViewModel data binding, or React Rive integration. Alternative to Lottie for animations requiring state machines and two-way interactivity.

2026-05-17
skill-creator
ソフトウェア開発者

Create, test, and iteratively improve agent skills with structured evaluation. Use when creating a new skill, turning a workflow into a skill, improving an existing skill, or when the user says "create a skill", "make a skill", "turn this into a skill", "skill for X", or "improve this skill." Based on anthropics/skills (134K weekly installs). Wiki-aware — always checks the wiki before creating skills and updates the wiki after.

2026-05-17
slack
ソフトウェア開発者

Interact with Slack workspaces using browser automation. Use when the user needs to check unread channels, navigate Slack, send messages, extract data, find information, search conversations, or automate any Slack task. Triggers include "check my Slack", "what channels have unreads", "send a message to", "search Slack for", "extract from Slack", "find who said", or any task requiring programmatic Slack interaction.

2026-05-17
spline-interactive
ウェブ・デジタルインターフェースデザイナー

Browser-based 3D design tool with visual editor, animation, and web export. Use this skill when creating 3D scenes without code, designing interactive web experiences, prototyping 3D UI, exporting to React/web, or building designer-friendly 3D content. Triggers on tasks involving Spline, no-code 3D, visual 3D editor, 3D animation, state-based interactions, React Spline integration, or scene export. Alternative to Three.js for designers who prefer visual tools over code.

2026-05-17
stripe-webhook-hardening
ソフトウェア開発者

Harden Stripe webhook handlers against three failure-prone invariants — raw-body signature verification, negative-lifecycle handling, and idempotent side effects. Use when reviewing, implementing, or hardening Stripe webhook routes, or when the user says "stripe webhooks", "webhook hardening", "signature verification", "idempotent webhooks", or "webhook review."

2026-05-17
substance-3d-texturing
ウェブ開発者

Comprehensive skill for Adobe Substance 3D Painter texturing and material creation workflow. Use this skill when creating PBR materials, exporting textures for web/game engines, optimizing 3D assets for real-time rendering, or automating texture workflows. Triggers on tasks involving Substance 3D Painter, PBR texturing, material creation, texture export for Three.js, Babylon.js, Unity, Unreal, glTF optimization, or Python API automation. Creates optimized textures for threejs-webgl, react-three-fiber, and babylonjs-engine materials.

2026-05-17
brandkit
グラフィックデザイナー

Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts. Use when the user says "brand kit", "brand guidelines", "logo system", "identity deck", "visual world", "brand board", or wants to generate brand identity images.

2026-05-17
industrial-brutalist-ui
グラフィックデザイナー

Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints. Use when the user says "brutalist", "mechanical UI", "terminal aesthetic", "declassified", "industrial UI", "tactical", or wants raw, utilitarian interface design.

2026-05-17
design-taste-frontend
ウェブ・デジタルインターフェースデザイナー

Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering. Use when the user says "UI architecture", "metric-based rules", "component architecture", "override LLM defaults", or needs a baseline design-engineering skill with variance/motion/density dials.

2026-05-17
このリポジトリの収集済み skills 127 件中、上位 40 件を表示しています。