| name | persona-definition |
| description | Use when running /business:persona, or whenever defining a user persona that later UX work (journeys, wireframes) will reference. Philosophy adapted from BMAD-METHOD's discovery stage and the toolkit's UX extension. |
Persona Definition
A persona exists to make later UX and product decisions concrete: "would this persona
actually want this?" only works if the persona is specific enough to answer with. It is a
composite of real user patterns, not biographical fiction.
Process
- Anchor in goals and pain points, not demographics. Age, name, and hobbies are decoration
unless they change a design decision — a persona is decision-relevant or it's noise.
- State the pain points that motivate using this product. If a persona has no pain point
the product addresses, question whether this persona is relevant at all.
- Note context of use concretely. Device, environment, time pressure, and frequency of
use all change what a good UX looks like — vague context produces vague wireframes later.
- Rate technical proficiency honestly, and connect it to a UX implication (e.g. "Low
proficiency → avoid jargon, favor guided flows over configuration").
- Link back to the vision/PRD. A persona with no connection to any stated goal or epic is
probably not worth designing for yet.
Self-review checklist
Red flags
| Red flag | Why it matters |
|---|
| Persona includes a fabricated name/backstory with no decision impact | Decoration that adds false confidence without adding design value |
| Goals list reads identically to another persona already defined | Probably the same persona, or the distinction hasn't been found yet |
| No pain point ties to anything the product actually does | This persona may not need this product at all |