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game-art
Game art principles — art style, color theory, animation principles, asset pipeline
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Game art principles — art style, color theory, animation principles, asset pipeline
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
Game design principles — core loop, GDD, player psychology, difficulty balancing, progression
Orchestrator game — route to implementation skill (pxhopencode) + principle-based sub-skill (agent-skills-hub)
Mobile game principles — touch input, battery, thermal, app stores, monetization
Multiplayer game principles — networking architecture, synchronization, security, matchmaking
PC/Console game principles — engine selection, Steam integration, controller, optimization
| name | game-art |
| description | Game art principles — art style, color theory, animation principles, asset pipeline |
Tham khảo từ agent-skills-hub/game-development/game-art.
| Style | Production Speed | Skill Floor | Best For |
|---|---|---|---|
| Pixel Art | Medium | Medium | Indie, retro |
| Vector/Flat | Fast | Low | Mobile, casual |
| Hand-painted | Slow | High | Fantasy, stylized |
| Low-poly | Fast | Medium | Indie 3D |
| Cel-shaded | Medium | Medium | Anime, cartoon |
| Goal | Strategy |
|---|---|
| Harmony | Complementary or analogous |
| Contrast | High saturation differences |
| Mood | Warm/cool temperature |
| Readability | Value contrast over hue |
| Action | Frames | Feel |
|---|---|---|
| Idle | 4-8 | Subtle |
| Walk | 6-12 | Smooth |
| Run | 4-8 | Energetic |
| Attack | 3-6 | Snappy |
| Death | 8-16 | Dramatic |
Concept → Creation (Aseprite/Krita) → Atlas (TexturePacker) → Animation (Spine) → Integration
Concept → Modeling (Blender) → Retopology → UV/Texturing (Substance) → Rigging → Animation → Export (glTF)
[type]_[object]_[variant]_[state].[ext]
spr_player_idle_01.png
mesh_tree_oak_lod2.fbx
| Excuse | Reality |
|---|---|
| "Mix art styles cho độc đáo" | Người chơi thấy lộn xộn, thiếu chuyên nghiệp |
| "Animation 3 state là đủ" | Thiếu anticipation/hurt → game cảm giác rẻ |
| "Color sau, code trước" | Không palette → UI conflicts, khó đọc |