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game-development
Orchestrator game — route to implementation skill (pxhopencode) + principle-based sub-skill (agent-skills-hub)
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Orchestrator game — route to implementation skill (pxhopencode) + principle-based sub-skill (agent-skills-hub)
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Use when: 3D website, three.js, WebGL, react three fiber, 3D experience.
Game art principles — art style, color theory, animation principles, asset pipeline
Game design principles — core loop, GDD, player psychology, difficulty balancing, progression
Mobile game principles — touch input, battery, thermal, app stores, monetization
Multiplayer game principles — networking architecture, synchronization, security, matchmaking
PC/Console game principles — engine selection, Steam integration, controller, optimization
SOC 職業分類に基づく
| name | game-development |
| description | Orchestrator game — route to implementation skill (pxhopencode) + principle-based sub-skill (agent-skills-hub) |
Bridge skill: kết hợp implementation templates (pxhopencode) với principle-based guidelines (agent-skills-hub).
| Target | Implementation Skill | Principles Sub-Skill |
|---|---|---|
| Web browser | games-2d, games-3d | web-games |
| Mobile | games-2d, games-pwa | mobile-games |
| PC / Desktop | games-3d, games-optimization | pc-games |
| VR / AR | (games-3d) | vr-ar |
| Loại | Implementation | Principles |
|---|---|---|
| 2D (sprites, tilemaps) | games-2d, games-isometric | game-art |
| 3D (meshes, shaders) | games-3d | game-art, game-design |
| Need | Implementation | Principles |
|---|---|---|
| Core game loop, scene, input | games-core | game-design |
| Physics, collision, spatial hash | games-physics | — |
| Audio pool, spatial, compression | games-audio | game-art |
| Assets download, pipeline | games-assets | game-art |
| Performance optimization | games-optimization | — |
| Live preview (HMR) | games-preview | — |
| PWA + offline | games-pwa | web-games |
| Deploy (Pages, Itch, Vercel) | games-deploy | — |
| Testing + eval | games-testing | — |
| GDD, balancing, psychology | games-2d/game-design-h5-2d | game-design |
| Multiplayer networking | — | multiplayer |
| Art style, color, animation | — | game-art |
skills/games-*| Excuse | Reality |
|---|---|
| "Orchestrator không cần, tự biết skill nào" | Agent mới không biết routing → dùng sai skill |
| "Principle vs Implementation trùng nhau" | Principle = WHY, Implementation = HOW — cả 2 đều cần |
| "Chỉ cần implementation templates" | Không hiểu principle → code sai architecture |
games-2d cho VR)