ワンクリックで
gsp-audio-feedback-audit
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.
Use when converting game audit findings into a structured multi-axis scorecard.
Use when choosing a backend profile for a game based on capabilities, project state, and quality target.
Use when reviewing a built or in-progress game against the locked brief before claiming completion.
Use when deciding development mode, quality target, task granularity, or refactor policy for game work.
Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.
| name | gsp-audio-feedback-audit |
| description | Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game. |
Audit audio as part of the feedback grammar rather than as a late cosmetic layer.
Follow the gsp-orchestrator output strategy:
docs/game-studio/audit/audit-summary.md, docs/game-studio/audit/ux-findings.md, docs/game-studio/audit/scorecard.json.Use:
./shared/checklists/audio-feedback-audit-checklist.md./shared/reference/audit-confidence-and-evidence.mdIf assets or hooks exist but runtime behavior is unclear, classify findings as inferred and explain what remains unverified.