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GitHub リポジトリ

game-superpowers

game-superpowers には mike007jd から収集した 88 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
88
Stars
5
更新
2026-04-17
Forks
0
職業カバレッジ
13 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

gsp-architecture-maintainability-audit
ソフトウェア開発者

Use when auditing structure, boundaries, coupling, or state-management risks in an existing game project.

2026-04-17
gsp-audio-feedback-audit
音響エンジニアリング技術者

Use when auditing UI sounds, reward/failure cues, danger cues, or audio feedback layering in a game.

2026-04-17
gsp-audit-scorecard
特殊効果アーティスト・アニメーター

Use when converting game audit findings into a structured multi-axis scorecard.

2026-04-17
gsp-backend-selector
ソフトウェア開発者

Use when choosing a backend profile for a game based on capabilities, project state, and quality target.

2026-04-17
gsp-build-review
ソフトウェア品質保証アナリスト・テスター

Use when reviewing a built or in-progress game against the locked brief before claiming completion.

2026-04-17
gsp-build-strategy
ソフトウェア開発者

Use when deciding development mode, quality target, task granularity, or refactor policy for game work.

2026-04-17
gsp-compare-backends
ソフトウェア開発者

Use when backend uncertainty remains and only a narrow two- or three-option compare is needed.

2026-04-17
gsp-concept-brainstorm
特殊効果アーティスト・アニメーター

Use when a game idea is still vague and needs pillars, verbs, and an acceptance bar before implementation.

2026-04-17
gsp-douyin-h5
ウェブ開発者

Use when the deliverable is a portrait-first Douyin H5 interactive and the shell or adaptation model must be locked first.

2026-04-17
gsp-feedback-audit
特殊効果アーティスト・アニメーター

Use when auditing responsiveness, rewards, failures, danger telegraphing, or state-transition feedback in a game.

2026-04-17
gsp-feedback-design
特殊効果アーティスト・アニメーター

Use when designing a game's visual, motion, audio, or UI feedback grammar.

2026-04-17
gsp-feel-audit
ソフトウェア品質保証アナリスト・テスター

Use when auditing control feel, responsiveness, timing, camera reaction, or animation feedback in a game.

2026-04-17
gsp-first-playable
ソフトウェア開発者

Use when the chosen quality target is intentionally first-playable or spike-quality.

2026-04-17
gsp-hud-feedback-polish
ソフトウェア開発者

Use when polishing HUD clarity, affordances, pacing, or micro-feedback in a working game.

2026-04-17
gsp-hud-readability-audit
特殊効果アーティスト・アニメーター

Use when auditing HUD hierarchy, readability, controls discoverability, or mobile thumb-zone pressure.

2026-04-17
gsp-implementation-plan
プロジェクト管理専門家

Use when turning an approved game brief into verifiable implementation tasks matched to the chosen build mode.

2026-04-17
gsp-live-patch
ソフトウェア開発者

Use when patching a shipped or live-risky game and changes must stay narrow and rollback-aware.

2026-04-17
gsp-live-risk-audit
ソフトウェア品質保証アナリスト・テスター

Use when auditing rollback, compatibility, corruption, or operational risks in a shipped or live-risky game.

2026-04-17
gsp-loop-bootstrap
ソフトウェア開発者

Use when establishing core game runtime structure such as state flow, control, camera, and UI ownership.

2026-04-17
gsp-mechanics-systems-audit
ソフトウェア品質保証アナリスト・テスター

Use when auditing core verbs, loop integrity, progression, or whether implemented systems form a playable game.

2026-04-17
gsp-mechanics-systems-design
特殊効果アーティスト・アニメーター

Use when translating a locked concept into concrete game systems, progression, state, and encounter rules.

2026-04-17
gsp-orchestrator
ソフトウェア開発者

Use when a request needs routing across this Game Superpowers collection for build, audit, repair, or polish work.

2026-04-17
gsp-playability-verifier
ソフトウェア品質保証アナリスト・テスター

Use when verifying a game build against its quality target before claiming it is complete.

2026-04-17
gsp-polished-prototype
ソフトウェア開発者

Use when the target is a coherent, demo-ready prototype rather than a minimal first playable.

2026-04-17
gsp-procedural-art-direction
アートディレクター

Use when procedural visual identity, shaders, particles, SVG systems, or UI recipes are part of the game deliverable.

2026-04-17
gsp-production-code
ソフトウェア開発者

Use when game implementation quality must be maintainable, understandable, and safe to extend.

2026-04-17
gsp-production-feature
ソフトウェア開発者

Use when a requested game feature should land as a maintainable product-grade feature, not a prototype slice.

2026-04-17
gsp-production-readiness-audit
ソフトウェア品質保証アナリスト・テスター

Use when auditing whether a game project meets production-grade standards for release or continued iteration.

2026-04-17
gsp-project-audit
ソフトウェア品質保証アナリスト・テスター

Use when running a top-level audit of an existing game project before repair or major changes.

2026-04-17
gsp-project-state-assessment
ソフトウェア開発者

Use before major game work to classify the repo as greenfield, prelaunch, shipped, or live-risky.

2026-04-17
gsp-repair-roadmap
ソフトウェア開発者

Use when turning game audit findings or known issues into a prioritized repair plan.

2026-04-17
gsp-requirements-brainstorm
プロジェクト管理専門家

Use when a game request is vague, contradictory, or under-specified and needs a production-ready brief.

2026-04-17
gsp-rolling-supervisor
ソフトウェア開発者

Use when game work is too large for one session and needs a guarded external build/verify/repair loop.

2026-04-17
gsp-scope-completeness-audit
プロジェクト管理専門家

Use when auditing whether delivered features actually match the promised scope and quality target.

2026-04-17
gsp-scope-guard
プロジェクト管理専門家

Use when a game project is expanding too broadly and needs scope protection without losing the core goal.

2026-04-17
gsp-scope-profile
建築・工学管理者

Use when setting scope tier, completeness bar, and allowed refactor range for a game build.

2026-04-17
gsp-screenshot-critic
グラフィックデザイナーアートディレクター

Use when critiquing screenshots or visual captures for readability, hierarchy, and target-quality fit.

2026-04-17
gsp-spec-driven-planning
プロジェクト管理専門家

Use when the user wants a persistent requirements/spec/design/tasks workflow, asks for OpenSpec-style planning, or needs durable change artifacts in the target repo.

2026-04-17
gsp-subagent-build-loop
ソフトウェア開発者

Use when game implementation should default to a builder-reviewer-verifier loop instead of one monolithic pass.

2026-04-17
gsp-super-build
ソフトウェア開発者

Use when orchestrating serious game work across concept, scope, build mode, quality target, and downstream routing.

2026-04-17
このリポジトリの収集済み skills 88 件中、上位 40 件を表示しています。