| name | godot-physics |
| description | Godot physics skill for rigid bodies, areas, collision layers, and raycasting. |
| allowed-tools | Read, Grep, Write, Bash, Edit, Glob, WebFetch |
Godot Physics Skill
Physics system implementation for Godot Engine.
Overview
This skill provides capabilities for implementing physics-based gameplay in Godot.
Capabilities
- Configure RigidBody2D/3D
- Set up collision layers and masks
- Implement raycasting and shape casting
- Handle Area2D/3D triggers
- Configure physics materials
Usage Patterns
extends RigidBody2D
func _physics_process(delta):
var space_state = get_world_2d().direct_space_state
var query = PhysicsRayQueryParameters2D.create(position, target)
var result = space_state.intersect_ray(query)
References