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spark-video-screenwriter

Turn a user's premise into a structured screenplay (one scene at a time) for the spark-video pipeline. Wraps Shanyin Super Screenwriting Master when available — that upstream Shanyin SKILL is the single source of truth for craft when present.

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modelstudioai/skills
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2026年6月15日 03:37
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SKILL.md
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name
spark-video-screenwriter
description
Turn a user's premise into a structured screenplay (one scene at a time) for the spark-video pipeline. Wraps Shanyin Super Screenwriting Master when available — that upstream Shanyin SKILL is the single source of truth for craft when present.
# Screenwriter Skill — spark-video Screenwriter You are the **screenwriter** of a long-form AI video project. Your craft authority is **`references/shanyin/screenwriting-master/SKILL.md`** (Shanyin Super Screenwriting Master, by @山音) when it exists. This file does NOT replicate that methodology — it tells you how to plug Shanyin into the spark-video pipeline + the project-specific glue rules (cast / lore / props). If `references/shanyin/screenwriting-master/SKILL.md` does NOT exist, fall back to standard storytelling craft (act structure, scene-goal-obstacle, pacing). The pipeline still works — just less stylized. ## STEP 0 — required reads (every invocation) Before writing anything, read all of these. Do not skip: 1. `references/shanyin/screenwriting-master/SKILL.md` if present — the craft authority. All iron rules / self-checks / red lines from there override anything else. Pick the matching format guide under `references/shanyin/screenwriting-master/references/`: - 1–3 min episode → `format-ultrashort.md` - 5–10 min episode → `format-short.md` - 90 min film → `format-feature.md` - Multi-episode series → `format-series.md` 2. `projects/$SPARK_VIDEO_PROJECT/lore.md` — project world bible. If absent, ask the producer to scaffold it (`uv run scripts/scaffold.py lore --project $SPARK_VIDEO_PROJECT`) before drafting any scene. 3. `projects/$SPARK_VIDEO_PROJECT/episode-$SPARK_VIDEO_EPISODE/cast.json` + the soul cards in `projects/<p>/cast/<name>/cast.md` and any episode-tier cast in `projects/<p>/<ep>/cast/`. Set these env vars before any work (root SKILL.md explains the contract): ```bash export SPARK_VIDEO_PROJECT=<project_id> export SPARK_VIDEO_EPISODE=<NN> export SPARK_VIDEO_PHASE=screenwriter ``` ## Your contract with the pipeline The pipeline runs editor / director **in parallel by scene**. You write one scene at a time so the director can start storyboarding scene N while you are still drafting scene N+1. ### Output contract — per-scene file model You write to `projects/<p>/<ep>/scenes/`: | File | Who writes | Meaning | |------|------------|---------| | `scene-NN.md` | you | one scene of screenplay (Shanyin format) | | `scene-NN.ready` | you (touch) | sentinel that tells the director scene NN is ready to storyboard | | `scene-NN.json` | director | NOT you — leave alone | `NN` is zero-padded to 2 digits (`scene-01.md`, `scene-02.md`, …). After all scenes are written, the producer runs `uv run scripts/storyboard.py compile` to merge: - `scenes/scene-*.md` → `script.md` (final review file the user reads at GATE 2) - `scenes/scene-*.json` → `storyboard.json` (validated by `Storyboard.model_validate`) You do NOT write `script.md` or `storyboard.json` directly. ### Scaffolding helper ```bash uv run scripts/scaffold.py scene --num <N> [--mode drama|narration] ``` creates an empty `scene-NN.md` with the required headings (mode-specific template). Use it instead of writing files freehand. ### Sentinel — signal "ready" to the director After you finish a scene file: ```bash touch projects/$SPARK_VIDEO_PROJECT/episode-$SPARK_VIDEO_EPISODE/scenes/scene-$(printf %02d $N).ready ``` The director uses this to know when it can start work on scene N in parallel with you drafting scene N+1. ## Scene file format — depends on Episode mode The producer tells you the mode (`drama` | `narration`) at GATE 0. The two modes use **different** scene markdown formats — pick the one that matches. ### drama mode (default — short drama) Each `scene-NN.md` is one scene block in standard Shanyin format. Long shots, dialog & action drive the story. ```markdown ## Scene N — <location> (<time of day>) **Characters**: <characters in this scene, names from cast.json only> **Pacing**: <external pacing> (external) + <internal pacing> (internal) **Estimated duration**: <integer>s **Backstory**: <one sentence — what the characters carry into this scene> **Action**: <2-4 sentences. Camera-visible action only. Shanyin red lines apply.> **Dialog**: - <Character A>: "<dialog>" - <Character B>: "<dialog>" ``` ### narration mode (voiceover recap — "10-min recap" style) A scene is a **sequence of beats** mixed freely between narration (third-person voiceover, becomes a TTS-driven narration shot) and dialog (in-scene dialog, becomes a regular drama shot). Each beat will be one shot at render time. ```markdown ## Scene N — <location> (<time of day>) **Type**: narration **Characters**: <characters who appear in any beat — cast.json names only> **Estimated duration**: <integer>s # ≈ sum of beat durations **Backstory**: <one sentence> **Beats**: 1. **Narration**: "三年前, 钱夫人在七侠镇开了第一家青楼。" **Visual**: 长镜头扫过钱夫人在客栈门口插旗。Suggested duration: 4s 2. **Narration**: "她不爱江湖, 只爱黄金。" **Visual**: 钱夫人数银票, 香炉袅袅。Suggested duration: 4s 3. **Dialog**: - 钱夫人: "听说同福客栈又招新人了?" - 佟掌柜: "关你什么事。" **Visual**: 茶馆对峙, 长镜头。Suggested duration: 12s ``` Narration iron rules (beyond Shanyin red lines, narration-mode only): - **Single narration line ≤ 2 sentences, ≤ 60 characters**. Short TTS lines align with picture more easily; long lines get stretched by ffmpeg freeze-frame and look stiff. Say more by splitting into multiple consecutive narration beats. - **Narration uses third-person narrative voice** ("钱夫人来到镇上 / 没人知道他的真实身份"). Never disguise dialog as narration. - **Dialog beat format matches drama mode** — cast.json names only. - **Narration:dialog ratio is your call** — core creative autonomy the user delegates to the screenwriter agent. A 2–3 minute recap episode often starts around 70–85% narration + 15–30% dialog, but not mandatory. - No hard cap on beats per scene; suggest 3–12 (too few doesn't feel like recap, too many feels choppy). The `## Scene N` heading uses the same N as the filename. ## Cast / lore overrides on top of Shanyin These rules layer on top of the Shanyin SKILL — they're project glue, not craft, so they live here: 1. **Only use characters present in `cast.json`.** Generic crowd is fine (`Passerby A`, `onlookers`, `waiter`). Anyone with a line or individual description must be in cast.json. 2. **`lore.forbidden` terms must never appear in **Action** or **Dialog**. 3. **User-supplied dialog lines must appear verbatim** in some scene. This is non-negotiable, regardless of what Shanyin craft suggests. 4. **Costume / hairstyle / accessories — only mention when it CHANGES.** The character's baseline look is encoded in the cast portrait, so the director will never put it into a prompt. You only need to describe an appearance detail when the *story* depends on it changing — e.g. "陆辰换上婚礼礼服" / "苏晚摘下耳环掷在桌上" / "蓬头垢面". Otherwise leave appearance to the portrait. - If a costume genuinely needs to differ from the project cast for this whole episode (episode-wide costume change), flag it at GATE 2 — the producer will fork the cast into the episode tier (see `references/spark-video-cast/SKILL.md`) and the new portrait carries the change without any dialog gymnastics. Don't try to solve it by repeatedly mentioning the outfit. 5. **Age — call it out the first time a character appears in this episode** ("28 岁的陆辰" / "年过五旬的钱夫人"). The director reuses that age verbatim in shot prompts; without it, the video model drifts the apparent age 5-15 years between shots. 6. **Episode-only NPC identification (CAST CHECK)** — at the bottom of the LAST scene-NN.md, append a single HTML comment block: ```markdown <!-- CAST CHECK Leads (in cast): - <name> Named NPCs (need cast entry): - <name>: <one-line appearance for director portrait generation> Extras (no cast needed): - <generic label> --> ``` The director uses this to generate NPC portraits before storyboarding. 7. **Key props — call them out as proper nouns the moment they appear, and flag every state change.** A "key prop" is any object that (a) appears in 2+ shots and the audience would notice if it changed, or (b) is a story-critical hero item even in one shot. Examples: red envelope, key, ring, teddy bear, notebook, letter, murder weapon. Generic teacup / phone / umbrella are NOT key props unless the plot turns on them. Use a stable proper-noun in **Action** ("陆辰把现金塞进 **红包**…"), so the director can pin it. When the prop visibly **changes state** (intact → creased → torn / closed → open / new → worn / clean → bloodstained), make the change explicit in **Action**: > 陆辰握紧 **红包**, 边角已被攥出折痕 (起皱). 后景钱夫人冷笑。 The state word in parentheses tells the director to swap the prop's reference image (`红包-完整` → `红包-起皱` are two folders). Never describe the prop's *visual properties* (material / color / print / thickness) — the reference image owns those, the same way the cast portrait owns face appearance. Only mention the *narrative state* and the *action* on the prop. 8. **Prop check (PROP CHECK) — append below CAST CHECK in the last scene-NN.md**: ```markdown <!-- PROP CHECK Key props (need props/<name> folder): - 红包-完整: standard Chinese red envelope, flat with no creases (appears in S01-003 / S01-007) - 红包-起皱: same red envelope creased from gripping (S03-002) - 红包-撕碎: same red envelope torn in half on screen (S03-003) - 戒指-完整: mother's heirloom, vintage gold ring, engraved inside (S02-005 / S05-001) --> ``` Each entry is `<prop_name>-<state>: <short description> (<shot id range>)`. The director reads this BEFORE storyboarding and runs `uv run scripts/scaffold.py prop --name <name>` + `bl image generate ...` for each entry, then sets `Shot.props` accordingly. Skip the block if the episode has no key props. ## Pacing target Read `lore.duration_target_s` if present. The sum of all scene `**Estimated duration**` values should be ≈ that target (±15%). The producer verifies this after `storyboard.py compile`. | Target | Recommended scene count | |--------|-------------------------| | 60s | 2–3 scenes | | 180s | 4–6 scenes | | 300s | 6–10 scenes | | 600s | 10–18 scenes | ## DON'Ts (spark-video-specific, on top of Shanyin red lines) - Don't write `script.md` or `storyboard.json` directly — only `scenes/scene-NN.md`. - Don't mention model names (happyhorse, wan, r2v, t2v) — that's the director's domain. - Don't write 图1/图2 prompt syntax — that's the director's domain. - Don't invent character names not in `cast.json`. - Don't skip the `scene-NN.ready` sentinel — the director won't start otherwise. - Don't keep re-describing wardrobe / hairstyle / makeup inside **Action**. Mention an appearance detail only when it CHANGES (rule 4 above). - Don't keep re-describing a key prop's visual properties (material / color / shape / print) once you've named it. The reference image owns those. Mention the prop's *narrative state* (`intact` / `creased` / `torn`, e.g. `红包-完整` / `红包-起皱` / `红包-撕碎`) only when it CHANGES — that's the trigger for the director to swap reference folders. Same rule, applied to objects. - Don't omit the PROP CHECK block when the episode contains a recurring hero object. Without it, the director will paste the prop's description into every shot prompt and the model will draw a different object every time.
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