为 LightX2V 新模型或新推理路径实现、审查、调试和评测 `use_compile`/`torch.compile`。适用于普通推理以及模型原本已支持的 CPU offload model、block、phase 和 lazy-load;指导确认支持矩阵,选择 block/phase 编译边界与缓存键,处理层号、staging buffer、动态 guider、第三方算子、Dynamo 重编译,并用可信 warmup 区分首次编译成本、正式请求延迟和稳态收益。
原文の言語: 中国語
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SkillsMP は ModelTC/LightX2V から 19 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
収集済み skill 19 件中 19 件を表示しています。
为 LightX2V 新模型或新推理路径实现、审查、调试和评测 `use_compile`/`torch.compile`。适用于普通推理以及模型原本已支持的 CPU offload model、block、phase 和 lazy-load;指导确认支持矩阵,选择 block/phase 编译边界与缓存键,处理层号、staging buffer、动态 guider、第三方算子、Dynamo 重编译,并用可信 warmup 区分首次编译成本、正式请求延迟和稳态收益。
原文の言語: 中国語
为尚无 warmup 的 LightX2V 模型或新任务设计、实现、审查和验证 `--warmup`。先核对普通推理、CPU offload model/block/phase 和 lazy-load block/phase 的原生与 warmup 支持范围,再复用 Wan/Qwen-Image/LTX2/Lingbot-Video 经验覆盖 compile、MoE、多阶段或并行路径,检查 Encoder、DiT、scheduler 和 VAE decode 是否真正预热,并排查正式 Step 1…
原文の言語: 中国語
审查并简化 AI 生成感较重的代码,重点移除内部配置路径中的过度防御、输入格式穷举、无依据的能力拦截、冗余异常和模板化注释,同时保留防止静默错误的算法与领域边界。用于用户要求“去 AI 味”、简化代码、删除过度防御、按项目约定而非不可信输入编程,或逐处审查可疑 guard、validation 和 comment 时。
原文の言語: 中国語
Use this skill when adding native LightX2V support for a new model or task: understand an upstream inference repo, map it onto LightX2V runner/model/weight/infer/scheduler/input-encoder/VAE conventions, convert or load weights, add configs and Wan-style…
原文の言語: 英語
Full pipeline for turning a SYCL/ESIMD GPU kernel into a Python-importable wheel package on Windows with Intel oneAPI 2025.x and conda. Covers every layer of the stack: ESIMD kernel (.cpp/.h) → Windows DLL (icpx) → PyTorch C++ extension (.pyd, CMake) → Python…
原文の言語: 英語
LSC 2D block load/store, 1D block load/store, and gather/scatter operations in Intel ESIMD. Use this skill when working with lsc_load_2d, lsc_store_2d, lsc_prefetch_2d, config_2d_mem_access, block_load, block_store, gather, or scatter in ESIMD kernels. Covers…
原文の言語: 英語
LSC Shared Local Memory (SLM) operations in Intel ESIMD. Use this skill when working with slm_init, slm_block_load, slm_block_store, lsc_slm_gather, lsc_slm_scatter, SLM layout design, barrier synchronization, named barriers, cooperative SLM loading, or any…
原文の言語: 英語
Foundational Intel ESIMD GPU programming skill. Use this skill proactively whenever the user is writing, optimizing, or debugging any SYCL/ESIMD kernel for Intel GPUs — including Intel Arc, Iris Xe, or Data Center GPU Max. Covers kernel design, memory access…
原文の言語: 英語
Expert guidance for implementing fused multi-operation kernels on Intel GPUs using ESIMD. Use this skill whenever the user needs to fuse multiple operations into a single kernel pass to minimize memory traffic, such as softmax + top-K + normalize, or any…
原文の言語: 英語
Definitive reference for Intel GPU hardware specifications across architectures. Covers Xe2 (Lunar Lake/LNL, Battlemage/BMG) and Xe3 (Panther Lake/PTL, Panther Lake-H/PTLH) GPU hardware: XE core counts, memory bandwidth, XMX/DPAS compute, GRF sizes, SLM…
原文の言語: 英語
General Intel GPU kernel optimization methodology. Use this skill when profiling or optimizing any ESIMD or SYCL kernel on Intel GPUs, performing roofline analysis, diagnosing bottlenecks (register spill, SLM bank conflicts, barrier overhead, memory…
原文の言語: 英語
Use this skill when writing, loading operands for, or storing results from XMX DPAS instructions on Intel Xe2 (Lunar Lake/LNL, Battlemage/BMG) GPU using SYCL ESIMD. Xe2 is the GPU architecture; LNL and BMG are product names. Covers all four DPAS operand load…
原文の言語: 英語
Named barrier (nbarrier) split-barrier pipelining patterns for Intel Xe2 (Lunar Lake/LNL, Battlemage/BMG) GPU. Xe2 is the GPU architecture; LNL and BMG are product names. SYCL ESIMD kernels. Covers arrive/wait split barriers for latency hiding, the ESIMD…
原文の言語: 英語
Use this skill when implementing, optimizing, or debugging quantized GEMM kernels using oneDNN on Intel Xe2 (Lunar Lake/LNL, Battlemage/BMG) or newer Intel XPU. Xe2 is the GPU architecture; LNL and BMG are product names. Covers FP16/BF16 x FP8_E4M3 with per-N…
原文の言語: 英語
This skill should be used when writing, optimizing, benchmarking, or debugging high-performance FP16 GEMM kernels (or similar dense-compute SYCL ESIMD kernels) targeting Intel Xe2 (Lunar Lake/LNL, Battlemage/BMG) GPU. Xe2 is the GPU architecture; LNL and BMG…
原文の言語: 英語
Use this skill when writing, optimizing, benchmarking, or debugging W4A16 or W8A16 GEMV kernels targeting Intel Xe2 (Lunar Lake/LNL, Battlemage/BMG) GPU using SYCL ESIMD. Xe2 is the GPU architecture; LNL and BMG are product names. Also covers general FP16…
原文の言語: 英語
Use this skill when writing, optimizing, or debugging BF16 Flash Attention SDP kernels targeting Intel Xe2 (Lunar Lake/LNL, Battlemage/BMG) GPU using SYCL ESIMD. Xe2 is the GPU architecture; LNL and BMG are product names. Covers the bf16 and bf16io (hybrid)…
原文の言語: 英語
Use this skill when writing, optimizing, benchmarking, or debugging Flash Attention SDP kernels with head dimension 256 (HD=256) targeting Intel Xe2 (Lunar Lake/LNL, Battlemage/BMG) GPU using SYCL ESIMD. Xe2 is the GPU architecture; LNL and BMG are product…
原文の言語: 英語
Use this skill when writing, optimizing, benchmarking, or debugging Flash Attention SDP kernels (prefill full-dense or decode full-dense) targeting Intel Xe2 (Lunar Lake/LNL, Battlemage/BMG) GPU using SYCL ESIMD. Xe2 is the GPU architecture; LNL and BMG are…
原文の言語: 英語