unity-event-bus
Advanced code-driven event bus with reflection-based bootstrapping. Provides zero-setup global messaging.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Advanced code-driven event bus with reflection-based bootstrapping. Provides zero-setup global messaging.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
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Professional Unity C# Code Reviewer. Detects anti-patterns, performance leaks, and enforces project-specific architecture.
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| name | unity-event-bus |
| description | Advanced code-driven event bus with reflection-based bootstrapping. Provides zero-setup global messaging. |
This skill provides a high-performance, type-safe messaging hub for Unity projects. It is designed for developers who want to decouple systems without the overhead of ScriptableObject-based event channels.
EventBusCore.cs.txt: Base interfaces and the static generic bus hub.EventBusBootstrapper.cs.txt: Unity-specific auto-initialization and assembly scanning.EventBusExample.cs.txt: Practical implementation of player and system events.Define a struct : IEvent, create an EventBinding<T>, and register it in OnEnable. Raise events from anywhere using EventBus<T>.Raise().