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PlayableIntelligence/game-creator

SkillsMP は PlayableIntelligence/game-creator から 31 件の skill を収集しています。skill を開くとソースと詳細を確認できます。

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収集済み skills
31
GitHub スター
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GitHub フォーク
40

収集済み skill 31 件中 31 件を表示しています。

職業分類
特殊効果アーティスト・アニメーター
説明

Generate true pixel art sprites, tilesets, and animations with the Retro Diffusion API — the best dedicated pixel art model. Use when the user says "generate pixel art", "make a sprite with AI", "use Retro Diffusion", "rdpk", or wants high-quality pixel art…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Add music and sound effects to a game using the Web Audio API — background music, gameplay themes, and SFX. Zero dependencies. Use when the user says "add music", "add sound effects", "add audio", "make it sound good", "add BGM", or "add SFX to my game". Do…

原文の言語: 英語

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職業分類
ウェブ・デジタルインターフェースデザイナー
説明

Audit and improve the visual design, polish, and player experience of an existing game. Use when the user says "make my game look better", "improve the design", "add polish", "add juice", "add particles", "fix the UI", or "make it more visually appealing". Do…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Analyze a game, find what needs work, and implement the highest-impact improvements. Use when the user says "improve my game", "make my game better", "fix my game", "what's wrong with my game", or "polish my game". Run repeatedly — each pass finds the next…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Use when the user wants to design, scaffold, build, or iterate on a video game — including brainstorming new game ideas, planning a gameplay loop, choosing an engine, scaffolding a project, adding features, fixing gameplay bugs, or working on assets. Triggers…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Register your game on Play.fun (OpenGameProtocol), add the browser SDK, and get a monetized play.fun URL. Use when the user says "monetize my game", "add Play.fun", "add rewards", "register on Play.fun", or "get a play.fun URL". Requires Play.fun MCP server…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Record a high-FPS autonomous promo video of a Phaser game using Playwright. Triggers on: promo video, gameplay recording, marketing video, game capture.

原文の言語: 英語

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職業分類
ソフトウェア品質保証アナリスト・テスター
説明

Add Playwright QA tests to a game — visual regression, gameplay verification, and performance. Use when the user says "add tests", "test my game", "add QA", "check for bugs", or "add visual regression tests". Do NOT use for manual playtesting or gameplay…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Rapidly scaffold and implement a playable game — no assets, design, audio, deploy, or monetize. Get something on screen fast. Use when the user says "quick game", "fast prototype", "just get something playable", or wants a game without the full pipeline. For…

原文の言語: 英語

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職業分類
ソフトウェア品質保証アナリスト・テスター
説明

Review an existing game codebase for architecture, performance, and best practices. Use when the user says "review my game", "code review", "check my game architecture", "is my game well structured", or "audit my game code". Do NOT use for making changes —…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Add gateable features to an existing browser game — skin picker, continue-after-death, bonus mode, save slots, daily challenge. Monetization-agnostic scaffolding that leaves clean hooks for any paywall, subscription, or entitlement layer. Features are…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Three.js performance optimization patterns for draw calls, scene traversal, and instancing. Use when optimizing 3D scenes with 100+ repeated objects, thousands of moving entities, or draw calls above 500. Loaded by threejs-game, viral-game, and make-game for…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Clone a game template from the gallery as a starting point. Use when the user says "use a template", "start from a template", "clone flappy-bird", "use the platformer template", or wants to quickly bootstrap a game from an existing example. Do NOT use for…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

One-shot viral game pipeline — turn a tweet, news story, or short prompt into a scaffolded, designed, deployed, and monetized browser game in roughly 10 minutes. Use when the user says "make a viral game", "build a game from this tweet", "turn this story into…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Add real-time or turn-based multiplayer to an existing browser game using PartyKit (Cloudflare Durable Objects). Scaffolds a room-based server, a NetworkManager client, EventBus events, GameState fields, Constants, and extends render_game_to_text(). Use when…

原文の言語: 英語

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職業分類
ウェブ開発者
説明

Build 3D browser games with Three.js using event-driven modular architecture. Use when creating a new 3D game, adding 3D game features, setting up Three.js scenes, or working on any Three.js game project.

原文の言語: 英語

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職業分類
ウェブ開発者
説明

3D asset engineer that finds, downloads, and integrates GLB/GLTF models into Three.js browser games. Use when a 3D game needs real models instead of primitive BoxGeometry/SphereGeometry shapes.

原文の言語: 英語

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職業分類
ウェブ開発者
説明

Generate photorealistic 3D worlds and environments with the World Labs Marble API — Gaussian Splat scenes from text prompts or reference images. Use when the user says "generate a 3D world", "create an environment", "make a 3D scene", or "use World Labs".…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Replace primitive 3D shapes with real GLB models — animated characters, world props, buildings, and scenery for Three.js games. Use when the user says "add 3D models", "replace the boxes with real models", "add GLB assets", or "make the 3D game look real".…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Generate custom 3D models from text or images using Meshy AI, then auto-rig and animate them for Three.js games. The preferred source for all 3D game assets. Use when the user says "generate a 3D model", "create a character model", "use Meshy", or needs a…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Build 2D browser games with Phaser 3 using scene-based architecture and centralized state. Use when creating a new 2D game, adding 2D game features, working with Phaser, or building sprite-based web games.

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Game asset engineer that creates pixel art sprites, animated characters, and visual entities for browser games. Use when a game needs better character art, enemy sprites, item visuals, or any upgrade from basic geometric shapes to recognizable pixel art.

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Deploy browser games to here.now (default), GitHub Pages, or other hosting. Use when deploying a game, setting up hosting, or publishing a game build. Do NOT use for local development servers (use npm run dev).

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Fetch tweet content directly from fxtwitter API. Use when given a tweet/X URL to extract the tweet text, author, media, and engagement stats without loading x.com.

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Game architecture patterns and best practices for browser games. Use when designing game systems, planning architecture, structuring a game project, or making architectural decisions about game code.

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Game audio engineer using Web Audio API for procedural music and sound effects in browser games. Zero dependencies. Use when adding music or SFX to a game.

原文の言語: 英語

更新
職業分類
ウェブ・デジタルインターフェースデザイナー
説明

Game UI/UX designer that analyzes and improves the visual polish, atmosphere, and player experience of browser games. Use when a game needs visual improvements, better backgrounds, particles, animations, screen transitions, juice/feel, or overall aesthetic…

原文の言語: 英語

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職業分類
ソフトウェア品質保証アナリスト・テスター
説明

Game QA testing with Playwright — visual regression, gameplay verification, performance, and accessibility for browser games. Use when writing or running game tests, debugging test failures, or building QA infrastructure. This is the reference skill — use…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Replace geometric shapes with pixel art sprites — recognizable characters, enemies, and items with optional animation. Use when the user says "add sprites", "replace the shapes with real art", "add pixel art", "make the characters look real", or "add game…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Add a new gameplay feature to an existing browser game following its architecture patterns. Use when the user says "add a feature", "add double-jump", "add a power-up", "add a leaderboard", or describes a specific game mechanic to implement. Do NOT use for…

原文の言語: 英語

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職業分類
ソフトウェア開発者
説明

Record an autonomous 50 FPS promo video of your game for social media. Use when the user says "record a video", "make a promo", "capture gameplay", "record gameplay footage", or "make a trailer for my game". Do NOT use for gameplay testing (use qa-game).

原文の言語: 英語

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収集済み skill 31 件中 31 件を表示しています。