| name | ui-review |
| description | Reviews Godot UI/Control implementation for known pitfalls.
Triggers AFTER implementation, when code involves Control, Container, HBoxContainer,
VBoxContainer, GridContainer, MarginContainer, ScrollContainer, PanelContainer,
Button, Label, LineEdit, TextEdit, OptionButton, TabContainer, CanvasLayer,
Theme, StyleBox, focus_mode, mouse_filter, grab_focus, or gui_input.
Do NOT use this skill for planning or teaching — only for post-implementation review.
|
UI Review
Post-implementation reviewer for Godot UI code.
When to trigger
After UI-related code is written or modified. Look for:
- Container nodes (HBox, VBox, Grid, Margin, Panel, Center, Scroll, Tab, Split)
- Control properties (focus_mode, mouse_filter, custom_minimum_size, scale)
- Theme resources or theme overrides
- Focus navigation (grab_focus, focus_neighbor_*)
- CanvasLayer with UI content
- z_index on Control nodes
Review process
- Read
gotchas.md
- Scan the implemented code against each gotcha
- For each hit: cite gotcha ID, show offending code, provide fix
- If no hits, report clean
- Optionally run
checklist.md static checks
When you need specific API details, delegate to the godot-api skill.