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sp-new-ui-mock

Design a new screen, flow or component as a self-contained HTML artboard on the prototype canvas, built from the board's existing design tokens rather than invented values. Covers picking or extending the token block, generating a row of screens from one script, iterating against annotated screenshots, and verifying by rendering. Use when asked to mock up a new screen or feature, design variants/proposals to compare, extend an existing board with more states, or turn a spec into artboards.

ソース情報

リポジトリ
ReScienceLab/super-prototyping
ソースの最終更新活動
2026年9月26日 07:15
検出された SKILL.md の言語
英語
スター
89
フォーク
4

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SKILL.md
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name
sp-new-ui-mock
description
Design a new screen, flow or component as a self-contained HTML artboard on the prototype canvas, built from the board's existing design tokens rather than invented values. Covers picking or extending the token block, generating a row of screens from one script, iterating against annotated screenshots, and verifying by rendering. Use when asked to mock up a new screen or feature, design variants/proposals to compare, extend an existing board with more states, or turn a spec into artboards.
license
Apache-2.0
compatibility
Requires python3 and the refkit command, which the Super Prototyping app puts on PATH (sp-canvas's scripts/install.sh or install.ps1). Google Chrome for refkit shoot.
metadata
{"managed-by":"super-prototyping"}
# New UI mock For work with **no reference screenshot to copy**. If there is one, use `sp-clone-prototype` instead. Measurement beats invention every time. Everything renders on the canvas from `canvases/<slug>/`; see `sp-canvas` for running it, and its `references/layout.md` for the folder and `layout.json` rules. The app ships the template folder, and `sp root` prints where. `sp`, `refkit` or `artgen` not found? Run `sh <sp-canvas skill dir>/scripts/install.sh` (Windows: `install.ps1`) and follow that skill's `references/install.md`. A `[super-prototyping:notice]` line on their stderr carries its own rule: finish the step, then do what it says. ```bash KIT="$(sp root)" mkdir -p canvases # first board in a project B=canvases/<slug> cp -r "$KIT/canvases/templates" "$B" python3 "$B/gen.py" ``` Everything a run derives goes under `$B/scratch/`: shots, montages, candidate boards. A `-o` without a directory writes into whatever the current directory happens to be, which is the user's project root as often as not. The template's parked reference is `ref-01-screen.html`, and that stays out of git too. Once per project: ```bash for p in 'ref-*.html' '**/assets/refs/' 'scratch/'; do grep -qxF "$p" .gitignore 2>/dev/null || echo "$p" >> .gitignore done ``` --- ## 1. Find the tokens before you design Never invent a palette when the product already has one. - **Extending an existing board?** Reuse its `00-design-tokens.html` block verbatim. Copy it byte-identically into the new file; a sandboxed iframe has no shared stylesheet. - **Cloning a real app's look?** Stop and run `sp-clone-prototype` Phase 1 and Phase 2 first; come back with a measured token block. - **Genuinely new product, nothing to measure?** Copy the shipped template folder, change `NAME` and the prefix, and pick deliberately: a platform-native stack, a neutral ramp, one accent, one danger. Keep the evidence table and write *why* in it ("iOS system blue", "brand hex from the logo"). An unexplained hex is a future bug. A new token is a decision, not a convenience. If a screen needs a colour or a size that is not in the block, either it belongs in the block (add it there, in every file) or the screen is wrong. --- ## 2. Ground the content Readers take the copy, numbers and states in a mockup as product decisions. - Read the project's `PRD.md` first when it has one (the `sp-define-product` skill writes it). Its users, scope and Screens table, with the states of each screen, are the brief. - Take strings from the real source when it exists: localization files, existing screens, the spec. Never from imagination. - Use real assets over hand-drawn approximations: the actual icon, the actual logo, the actual empty-state illustration, embedded as a `data:` URI. - Design the **unhappy states too**: empty, loading, error, long string, longest plausible number. A mock that only shows the happy path hides exactly the layout problems worth finding now. --- ## 3. One generator, one row of screens Same rule as cloning. Write **one** script that emits every `.html` in the folder, and edit the script, never the output. ```python TOKENS = ":root{...}" # one source of truth def page(title, extra_css, body): ... # TOKENS + frame + body ``` Constraints (from the canvas renderer): - **Fully self-contained.** `sandbox=""` means no external CSS, JS, fonts or images; `data:` URIs and inline SVG only. - **Artboard box is 478 × 980.** Overflow clips silently. - iPhone frame 393 × 852 pt at 1pt = 1px: 54px status bar, 125 × 36 Dynamic Island, 139 × 5 home indicator. - Avoid SF Symbols private-use glyphs; they render as tofu without SF Pro. - Accessibility is not a mockup detail to skip: real contrast on real backgrounds, ≥ 44pt tap targets, `aria-label` on icon-only controls. A mock that fails contrast ships a screen that fails contrast. ### Proposals to compare When the ask is "show me some options", make each proposal a **whole artboard in one row**, not a fragment: ```json { "title": "Card layout proposals", "numbered": true, "files": [ { "file": "10-cards-continuity", "label": "Continuity" }, { "file": "11-cards-structured", "label": "Structured" }, { "file": "12-cards-reference", "label": "Reference" } ] } ``` Three is usually the right number. Two reads as a false binary, five as indecision. Make them **genuinely different approaches**, not three spacing values, and put a one-line rationale at the bottom of each board. Rows align column-for-column, so a second row of the same three under a different state reads as a matrix. --- ## 4. Iterate against annotated screenshots For review, the user marks up a screenshot of the canvas with boxes, arrows and numbers, then pastes it back. 1. Echo what you read each annotation as, before touching anything. 2. Change the generator, not the artboard. 3. Re-run the generator; the canvas swaps in the new board. 4. Verify that region visually before claiming it is done. Answer every annotation, including the ones you disagree with. Say so in a line and make the change, or say why you did not and what you did instead. --- ## 5. Verify by rendering ```bash refkit shoot "$B"/*.html -o "$B/scratch/shots" --scale 2 refkit montage "$B"/scratch/shots/*.png -o "$B/scratch/board.png" --height 520 ``` Read the montage. Check, in order: nothing clipped; text wraps where you intended; the same element has the same inset on every screen; nothing uses a colour that is not in the token block (`grep -o '#[0-9A-Fa-f]\{6\}'` on the generated files and compare the set against `:root`). Re-render after every pass. A change you have not re-rendered is not done.
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