sw-japanese-screenwriting
Japanese (and East-Asian/European non-Hollywood) screenwriting methods (日本编剧方法/原创剧本实战) — distilled from ten Japanese directors and writers in ゼロからの脚本術 (Kosawa Ryota's three-act = 起承转合 and speed by jumping, Uchida Kenji's beautiful structure and time-axis tricks, Miki Satoshi's small-material notebook and theme-emerges-later, Sono Sion's "make the unmakeable" and find-the-people-who-say-boring, Omiya Ellie's dialogue from inner monologue, Kakei Masaya's "if + moreover" setting-first, Fukuda Yuichi's character = actor + flaw and audience-as-tsukkomi, Yokohama Satoko's anti-theory fragments, Takahashi Izumi's real/fiction balance and "pain", Yukisada Isao's situation-born originals and "screenplay as coordinate axis"), plus Arai Haruhiko (IP adaptation, "write what you're ashamed of") from the masterclass. Korean and French writers live in sw-korean-french-screenwriting. Use when writing an original Japanese-style script or TV drama, working with small material and fragments, choosing between structure-first and
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- sw-japanese-screenwriting
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- Japanese (and East-Asian/European non-Hollywood) screenwriting methods (日本编剧方法/原创剧本实战) — distilled from ten Japanese directors and writers in ゼロからの脚本術 (Kosawa Ryota's three-act = 起承转合 and speed by jumping, Uchida Kenji's beautiful structure and time-axis tricks, Miki Satoshi's small-material notebook and theme-emerges-later, Sono Sion's "make the unmakeable" and find-the-people-who-say-boring, Omiya Ellie's dialogue from inner monologue, Kakei Masaya's "if + moreover" setting-first, Fukuda Yuichi's character = actor + flaw and audience-as-tsukkomi, Yokohama Satoko's anti-theory fragments, Takahashi Izumi's real/fiction balance and "pain", Yukisada Isao's situation-born originals and "screenplay as coordinate axis"), plus Arai Haruhiko (IP adaptation, "write what you're ashamed of") from the masterclass. Korean and French writers live in sw-korean-french-screenwriting. Use when writing an original Japanese-style script or TV drama, working with small material and fragments, choosing between structure-first and character-first methods, building a Japanese TV plan (企画書), designing comedy tsukkomi systems, or when Hollywood models feel wrong for a quiet, daily-life, non-goal-driven story. Cross-reference ozu-screenplay-style for Ozu's own scripts.