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asset-style-kit-router
Use when choosing primary/secondary style kits, hybrid ratios, forbidden kits, and Glitch usage for an asset brief.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Use when choosing primary/secondary style kits, hybrid ratios, forbidden kits, and Glitch usage for an asset brief.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Use when converting a gameplay/content intention into a structured asset brief before routing style kits, compiling prompts, running gacha, or scoring candidates.
Use when writing prompt, asset, review, provenance, score, and decision metadata for generated candidates and promoted assets.
Use when any asset skill needs the project art DNA, hard/soft anchors, style kits, tension dials, negative prompts, or forbidden drift rules.
Use when generating or iterating any game art asset prompt. Provides anchor-plus-aperture prompt templates for text-to-image, image-to-image, reconstruction input images, icons, UI, VFX, materials, rooms, enemies, bosses, weapons, gadgets, and asset gacha.
Use when compiling an image-to-image iteration prompt or reconstruction-ready source-image repair prompt that preserves selected strengths while mutating only chosen axes.
Use when compiling prompts for HUD icons, ability icons, cards, UI frames, panels, and small-size readable symbols.
| name | asset-style-kit-router |
| description | Use when choosing primary/secondary style kits, hybrid ratios, forbidden kits, and Glitch usage for an asset brief. |
| version | 1.0.0 |
| author | Project Agents |
| license | Project-internal |
| metadata | {"hermes":{"tags":["style-router","art-direction"],"related_skills":["asset-prompt-core","asset-generation-brief"]}} |
Routes each asset brief to a style kit strategy. This prevents every asset from becoming a blended mess and keeps Glitch rare.
| Asset/use | Default route |
|---|---|
| player baseline, clean weapons, UI | Neon Circuit Lab primary |
| soft enemies, organic hazards, healing/corruption | Bio Goo Nursery primary |
| gadgets, traps, toy machines, comedic impact | Arcade Toy Forge primary |
| rare relics, boss phase breaks, inherited powers | Glitch Relic Archive secondary or rare primary |
primary_kit: "controls 70% silhouette/material/world grammar"
secondary_kit: "controls 30% accent/corruption/VFX pressure"
forbidden: [more_than_two_kits, unclear_primary, common_glitch_spam]
primary_kit:
secondary_kit:
hybrid_ratio:
allowed_vfx_languages:
forbidden_kits:
reason: