| name | lumber |
| description | Lumbers forward heavily with a wide swaying stance like a big creature, TRANSLATING via moveTo. Use when a command mentions lumber, lumbering, walk like a bear, heavy wide gait, or move like a big lumbering beast. |
| category | locomotion |
| disable-model-invocation | true |
| subskills | ["walk","move-torso"] |
lumber
A big, heavy, wide-stanced walk that sways. Engine drives steps; splayed legs and out-held arms make it massive.
Composes: walk + move-torso
How
- TRAVEL uses top-level
moveTo (never an in-place leg cycle): a named target from state.locations, or a point ahead computed from state.position+state.faceDeg. Slow, short.
- Base
pose: legs abducted wide, arms held out, slight torso lean.
- Slow
durationMs (~3400).
Example
- "lumber forward" ->
{"durationMs":3400,"moveTo":{"x":0,"z":2},"pose":{"LeftUpLeg":[0,0,168],"RightUpLeg":[0,0,-168],"LeftUpperArm":[0,0,72],"RightUpperArm":[0,0,-72],"Spine":[8,0,0]},"say":"Lumbering along."}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.