| name | pogo-hop |
| description | Bounces in place with tiny stiff pogo-stick hops on nearly straight legs and springy ankles, via a looping sequence with small root.y. Use when a command mentions pogo, pogo hop, stiff little bounces, bounce on the spot, or springy ankle hops. |
| category | locomotion |
| disable-model-invocation | true |
| subskills | ["move-leg","balance-and-posture"] |
pogo-hop
Quick, stiff little vertical hops powered mostly by the ankles, legs nearly straight.
Composes: move-leg + balance-and-posture
How
- Use a
sequence with loop:true. Small root.y bounce (~0.25 apex) with a tiny knee bend and pointed feet on takeoff.
- Short
durationMs per cycle (~700).
Example
- "pogo hop" ->
{"durationMs":700,"say":"Boing! Boing!","sequence":{"loop":true,"frames":[{"t":0,"pose":{"LeftLeg":[10,0,0],"RightLeg":[10,0,0],"LeftFoot":[70,0,0],"RightFoot":[70,0,0]},"root":{"y":-0.05}},{"t":0.5,"pose":{"LeftLeg":[0,0,0],"RightLeg":[0,0,0],"LeftFoot":[55,0,0],"RightFoot":[55,0,0]},"root":{"y":0.25}},{"t":1,"pose":{"LeftLeg":[10,0,0],"RightLeg":[10,0,0],"LeftFoot":[90,0,0],"RightFoot":[90,0,0]},"root":{"y":0}}]}}
Limits & posture
Keep ≥1 foot grounded except at a jump's airborne apex; stay inside human joint ranges and keep weight over the support — see balance-and-posture.