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launch-video

Make Zuse launch, feature and partner-announcement videos in the house style — a continuous-take Apple-keynote film built with HyperFrames, with pixel-faithful Zuse UI, Blender 3D hero objects, beat-mapped music and seamless shape-change transitions. Use when asked for a Zuse promo, launch film, feature explainer, integration/tie-up announcement, or "a video like the boxd one".

Zuse launch-video: build a continuous product launch film

launch-video adds Zuse’s visual style and production workflow to HyperFrames. It combines accurate product UI, Blender hero objects, beat-mapped music and transitions built from the preceding scene for launch, feature and partner-announcement films.

Examples

The author documents a 48-second Zuse × boxd film as the worked example, with 16:9 and 1:1 variants and an optional beat. The posted example and source description are author material, not a SkillsMP render.

Creator post

Uses

The source covers the brief, factual UI capture, beat map, storyboard, assets, parallel frame builders, seam checks and delivery of aspect-ratio variants.

Prerequisites

Load the separate HyperFrames workflow first. Zuse UI must come from the application’s actual strings and components; partner visuals come from the partner’s source. Blender is part of the documented 3D asset pipeline.

Limitations

The storyboard needs review before building. Factual claims on screen need confirmation, and seams must be inspected in rendered frames for each aspect ratio. This is a Zuse house-style workflow; it does not claim to reproduce every brand or automatically certify a final video.

ソース情報

リポジトリ
swarajbachu/zuse
ソースの最終更新活動
2026年9月30日 11:39
検出された SKILL.md の言語
英語
スター
218
フォーク
19

インストール方法

デフォルトでは、最初にソースを確認する Prompt が選択されています。直接コマンドに切り替えるか、ローカルコピーをダウンロードすることもできます。

ソースファイルを確認

インストールを決める前に、SKILL.md と SkillsMP に表示されている付属ファイルをお読みください。

ファイルエクスプローラー
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SKILL.md を表示中

SKILL.md
ソースの指示 · 読み取り専用プレビュー
name
launch-video
description
Make Zuse launch, feature and partner-announcement videos in the house style — a continuous-take Apple-keynote film built with HyperFrames, with pixel-faithful Zuse UI, Blender 3D hero objects, beat-mapped music and seamless shape-change transitions. Use when asked for a Zuse promo, launch film, feature explainer, integration/tie-up announcement, or "a video like the boxd one".
# Zuse launch videos The house style was established by the Zuse × boxd launch film (48s, 16:9 + 1:1, with and without an optional beat). This skill is everything that made it work: the look, the motion doctrine, the music taste, the Blender pipeline, the UI-fidelity process, and the production mechanics that keep a multi-builder film seamless. HyperFrames is the engine. Load `/hyperframes` first (it installs its workflow skills and owns the composition contract); this skill layers the Zuse house style and the lessons on top. The creative defaults below are defaults — the brief still comes from the user. ## Read on demand | File | Read it when | | --- | --- | | `references/design-direction.md` | Planning the look, copy, brand mixing (partner colours, notch-style motifs), and what is banned. | | `references/motion-and-transitions.md` | Writing the beat map, designing seams, camera, cursor, springs; any "how do I get from A to B without a cut". | | `references/music-and-sound.md` | Choosing and editing the track, placing SFX, setting loudness. | | `references/blender.md` | Any 3D object: modelling, materials, the 2D→3D handoff, render budget, encoding with alpha. | | `references/zuse-ui-fidelity.md` | Recreating any Zuse screen — tokens, icons, strings, and what must never be invented. | | `references/production.md` | Project layout, variants (aspect ratios, removable beats), parallel builders, validation, rendering, gotchas. | | `references/example-zuse-boxd.md` | A complete worked example: beat map, seams, geometry, builder split. Copy its shape. | ## Templates (copy into the new project, then adapt) - `templates/kit/kit.js`, `kit.css` — the shared motion kit (closed-form springs, notched shape morphs, flood, cursor + clicks, mask-line rise/sink, typing, camera, aspect handling) and pixel-matched Zuse UI component classes. Goes in `compositions/kit/`. - `templates/kit/extract-icons.mjs` — writes `compositions/kit/icons.js` from the app's real icon sources. - `templates/kit/ui-reference.html` — a static page rendering every UI surface with the kit; goes in `.media/` (outside `compositions/`, so HyperFrames lint ignores it). Builders copy markup from it. - `templates/scripts/build-index.mjs` — generates the master `index.html` plus variant projects (aspect ratios × optional beats) from one frame list. - `templates/blender/anim.py`, `render-all.sh`, `encode.sh` — the machine scene, batch render, and PNG-sequence → transparent VP9 WebM encoding. - `templates/scripts/analyze-music.py`, `splice-music.sh`, `sfx-peaks.py`, `loudnorm.sh`, `pop-scan.sh` — tempo/structure analysis, bar-aligned edits, SFX peak placement, −17 LUFS mastering, and the single-frame-pop scan for rendered films. ## Workflow 1. **Brief.** Run the `/hyperframes` intent layer (route: `product-launch-video`). Pin: the one-line message, audience, deliverables (default 16:9 master + 1:1 cut, 60fps), length (40–50s sweet spot), music + on-screen text (no voiceover by default), storyboard review yes. Confirm factual claims (availability, speeds, URLs, labels) with the user before they go on screen — see design-direction. 2. **Truth pass.** Before designing, extract the real product surface: labels from `packages/i18n/locales/en`, component specs from `apps/renderer/src` (use an Explore sub-agent), and for partners their brand from their own site. Never animate a UI the app does not have. 3. **Beat map.** 120 BPM, 1 beat = 0.5s. Map every scene to beats; put the drop on the product reveal, the breakdown on the quiet/"step away" moment, the beat return on the payoff. Make the last frame equal the first so the film loops. 4. **Storyboard.** `STORYBOARD.md` + a `storyboard.html` sketch sheet (real fonts, real copy, stand-in blocks). Get approval. Then write `BUILD-SPEC.md` — exact geometry, seam states, timings, SFX. 5. **Assets.** Blender renders (start early — they are the long pole), music edit, SFX, kit + icons + UI reference. 6. **Build.** Split frames across 3–4 parallel builders by *continuous runs* (so each owns its inner seams); every shared seam is a numbered state in BUILD-SPEC. Give each builder private preview projects. Review their snapshots yourself and send precise fixes. 7. **Verify.** `hyperframes lint` (0 errors), snapshots at every seam in every aspect, render the master, run `pop-scan.sh`, look at a contact sheet of the real MP4. 8. **Deliver.** Render every variant, `loudnorm.sh` each to −17 LUFS, hand over paths + durations + the list of claims still needing confirmation. Do not commit the video project unless asked. ## Non-negotiables - One continuous take: scenes are made out of the previous one. No crossfades, blur-ins, glows, particles, 3D flips, holds over 1s, or template looks. - Pixel-faithful Zuse UI with the app's exact strings; film overlays live outside the app window. - Everything deterministic and seek-safe (pure function of time; no clocks, randomness, CSS transitions). - Every seam is verified from the rendered frames, in every aspect, not assumed.
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