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uloop-focus-window
Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
Compile the Unity project and report errors/warnings. Use after C# edits.
Control Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component state, scene/prefab/menu automation, and PlayMode checks
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.
| name | uloop-focus-window |
| description | Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction. |
Bring Unity Editor window to front using OS-level commands.
uloop focus-window
| Option | Description |
|---|---|
--project-path <path> | Optional. Use only when the target Unity project is not the current directory. |
# Focus Unity Editor
uloop focus-window
Returns JSON with:
Success: Whether the focus operation succeededMessage: Status message (e.g. Unity Editor window focused (PID: 12345), or the failure reason such as Unity project not found / No running Unity process found for this project / Failed to focus Unity window: <reason>)uloop capture-unity-window to ensure the target window is visible