Skip to main content

neta-adventure

Neta Adventure Campaign skill - Create and play AI-driven interactive story adventures. Adventure campaigns provide story-crafting and story-telling modes where agents act as DM and roleplay characters following plot, rules, and special guidelines.

インストールへ移動

ソース情報

リポジトリ
talesofai/neta-skills
ソースの最終更新活動
2026年4月10日 06:54
検出された SKILL.md の言語
英語
スター
728
フォーク
10

インストール方法

デフォルトでは、最初にソースを確認する Prompt が選択されています。直接コマンドに切り替えるか、ローカルコピーをダウンロードすることもできます。

ソースファイルを確認

インストールを決める前に、SKILL.md と SkillsMP に表示されている付属ファイルをお読みください。

ファイルエクスプローラー
5 ファイル

SKILL.md を表示中

SKILL.md
ソースの指示 · 読み取り専用プレビュー
name
neta-adventure
description
Neta Adventure Campaign skill - Create and play AI-driven interactive story adventures. Adventure campaigns provide story-crafting and story-telling modes where agents act as DM and roleplay characters following plot, rules, and special guidelines.
# Neta Adventure Skill Create and experience AI-driven interactive story adventures (Adventure Campaigns). The agent serves as both Dungeon Master and character, guiding narrative experiences built on crafted plots, objectives, and governing rules. ## Mode Detection Determine mode before acting. Do not ask multiple questions. | Signal | Mode | Load | |--------|------|------| | User wants to create / design / build a story | Craft | `references/adventure-crafting.md` | | User provides UUID or refers to existing campaign | Play | `references/adventure-playing.md` | | Field question arises during craft or play | — | `references/adventure-field-guide.md` | | Ambiguous (genre mention, no further context) | — | Ask ONE question: *"Create a new story, or play one you've already made?"* | Once mode is established, do not re-ask. ## Commands **Create a campaign** ```bash npx -y @talesofai/neta-skills@latest create_adventure_campaign \ --name "Raccoon General: Final Shift" \ --mission_plot "The last maintenance log entry is dated three weeks ago..." \ --mission_task "Survive the night. Find Dr. Strauss. Discover what Umbrella did." \ --mission_plot_attention "Maintain survival-horror dread. No graphic gore — horror through implication." ``` 📖 [Craft workflow](./references/adventure-crafting.md) — draft-first loop, field system, quality checklist. **Update a campaign** (only provided fields are changed) ```bash npx -y @talesofai/neta-skills@latest update_adventure_campaign \ --campaign_uuid "campaign-uuid-here" \ --mission_plot_attention "Updated governing rules..." ``` **List your campaigns** ```bash npx -y @talesofai/neta-skills@latest list_my_adventure_campaigns npx -y @talesofai/neta-skills@latest list_my_adventure_campaigns --page_index 0 --page_size 10 ``` **Get campaign details** ```bash npx -y @talesofai/neta-skills@latest request_adventure_campaign --campaign_uuid "campaign-uuid-here" ``` 📖 [Play workflow](./references/adventure-playing.md) — initialization, proactive advance, steering mechanics. ## neta-creative Integration If `default_tcp_uuid` is present on a campaign, check whether `request_character_or_elementum` is available in the current skill set before attempting to load the character profile. Do not suggest installing neta-creative; check first, then proceed with or without it. ## Reference Documents | Scenario | Document | |----------|----------| | 📝 Craft workflow | [adventure-crafting.md](./references/adventure-crafting.md) | | 🎮 Play workflow | [adventure-playing.md](./references/adventure-playing.md) | | 📋 Field semantics | [adventure-field-guide.md](./references/adventure-field-guide.md) | | ✨ Worked examples across genres | [adventure-examples.md](./references/adventure-examples.md) |
GitHubで見る