Claude Desktop-facing BlendOps router skill for planning, runtime readiness, evidence truth, and non-Blender-user outputs using bundled references.
原文の言語: 英語
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SkillsMP は ThanhNguyxnOrg/blendops から 51 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
収集済み skill 51 件中 40 件を表示しています。
Claude Desktop-facing BlendOps router skill for planning, runtime readiness, evidence truth, and non-Blender-user outputs using bundled references.
原文の言語: 英語
Help users and agents choose the next safe BlendOps action across skills, docs, runtime readiness, evals, packaging, and Draft v0 release boundaries.
原文の言語: 英語
Blender skills pack for non-Blender users. Use for scene planning, runtime readiness, render/export/GLB evidence, Claude Connect guidance, and plain-language handoff across multiple AI agents.
原文の言語: 英語
Turn a locked 3D brief plus chosen recipe into a measurable acceptance checklist with evidence hooks.
原文の言語: 英語
Plan headless blender --background export or render jobs when MCP chat control is a poor fit; cite upstream Blender CLI docs only.
原文の言語: 英語
Verify brief completeness, runtime posture, skill coverage, and evidence habits before starting a pack workflow.
原文の言語: 英語
Outline Path 1 hosting options — Anthropic Blender Connector vs manual MCP client — both need Blender Lab MCP add-on in Blender 5.1+.
原文の言語: 英語
Match user goals to BlendOps recipes and packs; flag scope gaps; recommend closest canonical workflow and skill chain.
原文の言語: 英語
Produce an evidence-bound runtime attempt report with truth labels and next steps; does not certify upstream stack success.
原文の言語: 英語
Choose Path 1 Lab MCP, Path 2 ahujasid bridge, or CLI appendix from constraints; Connector hosts Path 1 only with Lab add-on inside Blender.
原文の言語: 英語
Given current artifacts and intent, name the next BlendOps skill or workflow stage and preconditions to advance.
原文の言語: 英語
Provide a fallback strategy when an asset is unavailable, over-budget, license-blocked, or style-incompatible — without halting the recipe.
原文の言語: 英語
Plan an internal asset library structure (folders, naming, metadata, license tracking, version control) so future recipes find and reuse assets reliably.
原文の言語: 英語
Verify license compliance for downloaded 3D assets, textures, HDRIs, fonts before scene build or export.
原文の言語: 英語
Verify chosen assets share visual style (realism, detail, color treatment) before scene build; flag style drift between assets early.
原文の言語: 英語
Pick the right color management config (sRGB / Filmic / ACEScg / Standard) per output context before render, so colors travel correctly to the consumer.
原文の言語: 英語
Pick Cycles or Eevee (or Eevee Next / Workbench) for a render based on quality bar, time budget, and feature requirements (caustics, subsurface, etc.).
原文の言語: 英語
Pick the right output file format (PNG / JPG / WebP / OpenEXR / TIFF) per use case based on bit depth, compression, transparency, and consumer support.
原文の言語: 英語
Pick the right render resolution + aspect ratio for the consumer use case before render; avoid render-then-crop and aspect mismatch.
原文の言語: 英語
Define explicit per-stage gates and acceptance checklists before any modeling, render, or export work — work only proceeds gate by gate.
原文の言語: 英語
Break a complex / over-scoped Blender intent into 2-5 smaller recipes that each have a clean stop condition, brief, and handoff.
原文の言語: 英語
Detect mid-recipe scope creep and push back constructively before the recipe drifts; require explicit user agreement before scope expansion.
原文の言語: 英語
Define explicit "done" conditions for a Blender recipe before starting work, so the agent stops at the right point instead of drifting into endless polish.
原文の言語: 英語
Plan a character-portrait scene (subject, pose, expression, wardrobe, framing, lighting, background) before any modeling or render attempt.
原文の言語: 英語
Plan a wide environment / establishing-shot scene (locale, time of day, weather, focal subject, depth, atmosphere) before any modeling or render attempt.
原文の言語: 英語
Plan an interior architectural visualization scene (room layout, furniture, materials, natural + artificial lighting) before any modeling or render attempt.
原文の言語: 英語
Plan a multi-product grid scene (e-commerce, catalog, comparison) before any modeling or render attempt; consistent lighting, camera, and grid spacing.
原文の言語: 英語
Validate camera framing, subject placement, headroom/lead-room, and visual hierarchy against the scene brief before render.
原文の言語: 英語
Validate lighting intensity ranges, shadow softness, color temperature, and HDRI use against the scene brief before render.
原文の言語: 英語
Validate PBR material sanity, texture budgets, and web/runtime compatibility per material before render or export.
原文の言語: 英語
Validate per-mesh and total-scene triangle counts against the pinned budget; flag worst offenders and topology hints without modeling.
原文の言語: 英語
Document GLB animation contract (skeletal vs morph, FPS, looping, root motion, blend transitions) with truthful caveats for web playback.
原文の言語: 英語
Set explicit triangle / texture / draw-call / file-size / animation budgets for GLB targeted at mobile-web before any export decision.
原文の言語: 英語
Generate the structured preview-report Markdown that glb-web-handoff and non-blender-user-response-writer consume after a render or export run.
原文の言語: 英語
Plan the React Three Fiber component shape (props, refs, Suspense, useGLTF cache, animation hooks) before delivering a GLB to a web team.
原文の言語: 英語
Evaluate whether official runtime appears ready using evidence-bound checks and explicit readiness states.
原文の言語: 英語
Establish official runtime prerequisites and setup boundaries before any Blender execution claim.
原文の言語: 英語
Verify preview/render/GLB artifact truth by recording commands, inputs, output paths, file existence, validation notes, limitations, and conservative status labels.
原文の言語: 英語
<One sentence: what this skill does and the exact situations that should trigger it.>
原文の言語: 英語
Plan the asset acquisition strategy (procedural, library, generative, photogrammetry) for a Blender scene without installing or executing. Use after the brief, before scene planning.
原文の言語: 英語