| name | Monetization Experiment |
| description | Design a monetization A/B test that grows revenue without hurting retention. |
| category | Finance |
Monetization Experiment
Test a pricing or offer change the honest way — measuring revenue and retention
together, not one at the other's expense.
When to use
- A pricing, bundle, or offer idea needs proof before rollout.
- Revenue per player is flat and needs a considered lever.
Steps
- Frame the hypothesis and the one change under test.
- Pick the primary metric and the retention guardrail it cannot break.
- Split players fairly and size the test for a real read.
- Run it long enough to clear novelty effects.
- Read revenue and retention together; call the winner honestly.
Output
An experiment plan and readout: hypothesis, metric, guardrail, and the call,
following the [[Monetization principles]]. Rollout waits on approval.