Weapon and item design documentation. Use when designing weapons, creating item systems, balancing equipment, or designing consumables. Use when this capability is needed.
原文の言語: 英語
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このリポジトリの skills
SkillsMP は tomevault-io/skills-registry から 17,125 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
tomevault-io/skills-registry収集済み skill 17,125 件中 40 件を表示しています。
Weapon and item design documentation. Use when designing weapons, creating item systems, balancing equipment, or designing consumables. Use when this capability is needed.
原文の言語: 英語
Game Design Document creation and structure. Use when no GDD exists in the project, starting a new game project, major feature requires design documentation, GDD needs updating due to changes, or preparing for prototype or production. Use when this capability…
原文の言語: 英語
PM self-improvement patterns and reflection practices Use when this capability is needed.
原文の言語: 英語
MCP-based skill improvement during retrospective - research and update agent skills Use when this capability is needed.
原文の言語: 英語
Adjust planning depth and agent behavior based on PRD complexity level Use when this capability is needed.
原文の言語: 英語
Priority algorithm for selecting next PRD task based on category, dependencies, and risk Use when this capability is needed.
原文の言語: 英語
Test planning specialist. Collaborates with QA and Game Designer to create comprehensive test plans. Defines success criteria and test cases before task assignment. Use proactively before task assignment. Use when this capability is needed.
原文の言語: 英語
Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work. Use when this capability is needed.
原文の言語: 英語
Complete PM Coordinator workflow - task assignment, project orchestration, PRD management, worker coordination. Use proactively when starting PM agent work. Use when this capability is needed.
原文の言語: 英語
Detailed configuration interview protocol for PRD Starter Phases 3-7. Handles Project Identity, Agent Config, Orchestration, MCP, and Quality Standards. Use when this capability is needed.
原文の言語: 英語
E2E test creation and execution for QA. Validates implementations using Playwright API tests that become persistent artifacts for regression. Use when this capability is needed.
原文の言語: 英語
Code quality review before validation. Checks for @ts-ignore, any types, anti-patterns, and potential issues. Use proactively at start of QA validation. Use when this capability is needed.
原文の言語: 英語
Playwright E2E test creation patterns. Provides patterns for page objects, multi-client testing, and accessibility selectors. Use when creating end-to-end tests for user flows and gameplay features. Use when this capability is needed.
原文の言語: 英語
E2E gameplay testing patterns using Playwright API. Tests continuous movement, mouse control, and complete gameplay loops. Use when validating game controls, combat mechanics, and player interactions. Use when this capability is needed.
原文の言語: 英語
E2E multiplayer testing using Playwright API with multi-client browser contexts. Validates server-authoritative patterns, state synchronization, and anti-cheat measures. Use when testing multiplayer features. Use when this capability is needed.
原文の言語: 英語
Phaser unit testing patterns with MockScene. Provides patterns for testing Phaser objects, Matter.js physics, and game systems without requiring a running game instance. Use when this capability is needed.
原文の言語: 英語
Bug report format and documentation for failed validations. Use when validation fails and status must be set to needs_fixes. Use when this capability is needed.
原文の言語: 英語
Test coverage check and creation workflow. Ensures tests exist for all features. Creates unit tests when missing following acceptance criteria. Use during validation before code review. Use when this capability is needed.
原文の言語: 英語
Vitest unit test creation patterns. Provides patterns for AAA structure, mocking, fixtures, and test data factories. Use when creating unit tests for components, services, utilities, or stores. Use when this capability is needed.
原文の言語: 英語
Full validation workflow for QA agent. Runs automated checks (type-check, lint, test, build) and code quality review with enforced checkpoints. Use when validating implementation after code review. Use when this capability is needed.
原文の言語: 英語
E2E visual testing using Playwright screenshot API with Vision MCP helpers for qualitative GDD compliance analysis. Use when validating shaders, materials, UI elements, and visual appearance against design specifications. Use when this capability is needed.
原文の言語: 英語
Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol. Use when this capability is needed.
原文の言語: 英語
Complete QA Validator workflow orchestration. References specialized skills for each validation step. Load at session startup for full protocol. Use when this capability is needed.
原文の言語: 英語
Interactive project setup wizard for Ralph Orchestra. Guides through 11 phases configuring agents, orchestration, quality standards, features, research, GDD (games), and PM-generated PRD. Use when user wants to set up a new Ralph Orchestra project or mentions…
原文の言語: 英語
Base instructions and guidelines for all agents in the system. This skill provides foundational behaviors and communication protocols that all agents should follow. Use when this capability is needed.
原文の言語: 英語
Process lifecycle management and auxiliary script rules for Ralph agents Use when this capability is needed.
原文の言語: 英語
Type-check, lint, test, build validation sequence. Use proactively before every commit across all agents. Use when this capability is needed.
原文の言語: 英語
Git worktree setup and management for parallel agent development. Use when working in isolated git worktrees to avoid merge conflicts between Developer and Tech Artist agents. Use when this capability is needed.
原文の言語: 英語
Designs particle systems for visual effects. Use proactively when creating particle effects, emitters, or visual polish. Use when this capability is needed.
原文の言語: 英語
Debug visualization helpers using drei and Three.js. Use when adding debug gizmos, visual helpers, diagnostics. Use when this capability is needed.
原文の言語: 英語
UI and visual polish checklist for game presentation. Use when adding final polish, styling, animations, visual feedback. Use when this capability is needed.
原文の言語: 英語
Thermite game design process skill. Use when: running design sessions, generating design artifacts, updating decision logs, working on the thermite project, simulating creative team discussions, or when user mentions 'thermite', 'design session', 'creative…
原文の言語: 英語
Guide for adding new files to this codebase while respecting architectural principles including Separation of Concerns, Common Closure Principle, small composable functions (max 20 lines), and externalizing constants. Use when creating new modules, utilities,…
原文の言語: 英語
> Use when this capability is needed.
原文の言語: 英語
> Use when this capability is needed.
原文の言語: 英語
> Use when this capability is needed.
原文の言語: 英語
Continue working on an OpenSpec change by creating the next artifact. Use when the user wants to progress their change, create the next artifact, or continue their workflow. Use when this capability is needed.
原文の言語: 英語
Start a new OpenSpec change using the artifact workflow. Creates a structured change with proposal, specs, design, and tasks. Use when the user wants to create a new feature, fix, or modification with a structured step-by-step approach. Use when this…
原文の言語: 英語
Guided onboarding for OpenSpec - walk through a complete workflow cycle with narration and real codebase work. Use when this capability is needed.
原文の言語: 英語
Manage SVG icons as framework components using Denji CLI. Use when the user needs to add, remove, list, export, import, or manage SVG icons in React, Preact, Solid, Qwik, Vue, or Svelte projects. Triggers include requests to "add an icon", "set up icons",…
原文の言語: 英語