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asset-hunter-pro
Asset Hunter Pro — unused asset detection, dependency graph, duplicate finder, project cleanup automation for Unity
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Asset Hunter Pro — unused asset detection, dependency graph, duplicate finder, project cleanup automation for Unity
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
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GDD structure, templates, and living documentation patterns for game projects — wiki pages, design docs, section layout, sync triggers
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Create or update TheOneKit agent .md files with canonical structure. Use when adding a new agent, updating maxTurns/model, or fixing frontmatter fields.
Answer technical questions with context-aware skill activation. Use for 'how does X work', 'what is the best way to', 'explain this pattern' queries.
| name | asset-hunter-pro |
| version | 1.0.0 |
| description | Asset Hunter Pro — unused asset detection, dependency graph, duplicate finder, project cleanup automation for Unity |
| triggers | ["unused assets","project cleanup","asset dependencies","duplicate detection","build size optimization","asset management","dead assets"] |
| origin | theonekit-unity |
| repository | The1Studio/theonekit-unity |
| module | unity-base |
| protected | false |
Unity Editor tool for identifying unused assets, tracking dependencies, finding duplicates, and analyzing build reports. Package: com.heurekagames.assethunterpro v2.2.26.
| Feature | Menu Path | Key Class |
|---|---|---|
| Unused Assets | Window/Asset Hunter PRO/Asset Hunter PRO | AH_Window |
| Dependency Graph | Window/Asset Hunter PRO/Dependency Graph | AH_DependencyGraphWindow |
| Duplicate Finder | Window/Asset Hunter PRO/Duplicate Assets | AH_DuplicateWindow |
| Settings | Window/Asset Hunter PRO/Settings | AH_SettingsWindow |
1. Run a Unity build (auto-logs to .ahbuildinfo)
2. Open Asset Hunter PRO window
3. Load latest report → review unused assets in tree view
4. Exclude false positives (scripts, addressables, plugins)
5. Delete confirmed unused assets
6. Re-verify with dependency graph
| Category | Example | Use Case |
|---|---|---|
| Paths | Assets/Plugins/ | Third-party folders |
| Types | MonoScript | Scripts (common false positive) |
| Extensions | .shader, .cginc | Shader includes |
| Files | Assets/Resources/config.json | Specific files |
| Folders | Editor, Gizmos | Unity special folders |
using HeurekaGames.AssetHunterPRO;
// Settings singleton
var settings = AH_SettingsManager.Instance;
settings.AddPathToExcludeList("Assets/Plugins/");
// Reports stored as .ahbuildinfo JSON in project
// Access via AH_BuildInfoManager (through AH_Window)
See references/api-reference.md for full API.
Use manage_asset_hunter MCP tool for automated queries:
scan_unused — list unused assets from latest reportget_duplicates — find duplicate assets by content hashget_dependencies — query asset reference graphget_settings — current exclusion configurationMonoScript type.ahbuildinfo = no unused asset data#if UNITY_EDITOR, no runtimeSee references/gotchas.md for workarounds.
references/workflow-guide.md — Scan, clean, CI integration stepsreferences/api-reference.md — Public classes and methodsreferences/gotchas.md — Known issues and workarounds