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gk-playtest
Runtime MCP validation — spawn, movement, combat, rendering checks via dots-validator.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Runtime MCP validation — spawn, movement, combat, rendering checks via dots-validator.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
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Author game-design diagrams (quest trees, economy flows, narrative branches, level layouts) from copy-ready Mermaid templates. Authoring only — NOT an adapter.
DOTS RPG grid inventory, item passive effects, and set bonuses — polyomino placement, rotation, auto-fit, PassiveEffectSystem, ItemSetBonusSystem, ModifierSource.ItemPassive/ItemSet.
Practical tools and validation methods for game balance — DPS calculators, EHP formulas, spreadsheet layouts, stat audits, difficulty spike detection
GDD structure, templates, and living documentation patterns for game projects — wiki pages, design docs, section layout, sync triggers
Game feel and juice — screen shake, hit stop, particles, animation curves, input responsiveness, feedback timing. Makes actions feel satisfying.
| name | gk:playtest |
| description | Runtime MCP validation — spawn, movement, combat, rendering checks via dots-validator. |
| effort | low |
| argument-hint | [demo-name] [--quick|--full|--compare] |
| keywords | ["playtest","testing","QA","feedback"] |
| version | 1.3.0 |
| origin | theonekit-unity |
| repository | The1Studio/theonekit-unity |
| module | editor |
| protected | false |
Run the 8-check MCP runtime validation protocol via dots-validator agent.
| Mode | Checks | Use Case |
|---|---|---|
--quick | 1-3 (console, spawn, rendering) | Fast smoke test |
--full (default) | All 8 checks | Complete validation |
--compare | Before/after snapshots | Change impact analysis |
read_console(filter: "Error")rendering_stats (draw calls, batches)dots-validatorreferences/validation-checks.mdreferences/snapshot-comparison.md