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UnrealXu
GitHub クリエイタープロフィール

UnrealXu

1 件の GitHub リポジトリにある 11 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
11
リポジトリ
1
更新
2026-03-03
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

リポジトリエクスプローラー

リポジトリと代表的な skills

ue5-debug-validation
ソフトウェア開発者

UE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve troubleshooting why gameplay does not work, validating expected output, narrowing minimal repro, and producing concrete fix steps.

2026-03-03
ue5-performance-packaging
ソフトウェア開発者

UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.

2026-03-03
ue5-ui-umg-slate
ソフトウェア開発者

UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.

2026-03-03
ue5-blueprint-workflow
ソフトウェア開発者

UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.

2026-03-03
ue5-cpp-gameplay
ソフトウェア開発者

UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.

2026-03-03
ue5-pcg-building
ソフトウェア開発者

UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds, density/filter pipelines, or converting designer constraints into reusable PCG graphs.

2026-03-03
ue5-save-load-replication
ソフトウェア開発者

UE5.6/UE5.7 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame schema design, serialization, restore pipelines, RepNotify handling, RPC entry points, and server-authoritative validation.

2026-03-03
ue5-world-interaction
ソフトウェア開発者

UE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.

2026-03-03
このリポジトリの収集済み skills 11 件中、上位 8 件を表示しています。
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