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bone-attachment
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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| name | bone-attachment |
| description | Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand. |
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Create a BoneChild component that uses useEffect to add a container group to a bone and remove it on cleanup. The bone reference is obtained from the GLTF nodes after loading the model.
nodes.HandR)bone.add(container) to parent objects to bonesbone.remove(container) in useEffect cleanupconst { nodes } = useGLTF('/character.glb')
<BoneChild bone={nodes.HandR} position={[0, 0.3, 2]} rotation={[0, 0, 0]}>
<mesh>
<boxGeometry />
<meshBasicMaterial color="red" />
</mesh>
</BoneChild>
This skill is part of verekia's r3f-gamedev.