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camera-shake
Shake the camera when the player takes damage or on impacts for visual feedback.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Shake the camera when the player takes damage or on impacts for visual feedback.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
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Verekia's preferred project setup with Next.js Pages Router, Tailwind 4, oxfmt, oxlint, and TypeScript.
Use Zustand as a simple state store for entity management (not a true ECS).
Attach meshes to bones of a skinned mesh, such as attaching a sword to a character's hand.
Display floating damage numbers that animate upward and fade out, with support for critical hits.
| name | camera-shake |
| description | Shake the camera when the player takes damage or on impacts for visual feedback. |
Shake the camera when the player takes damage or on impacts for visual feedback.
Instantly offset the camera's rotation on X (pitch) and Z (roll) axes, then smoothly return to the base rotation using exponential decay in useFrame.
(target - current) * (1 - Math.exp(-speed * dt))camera.rotation.x and camera.rotation.zshake(intensity) from anywhere to trigger the effectconst shake = (intensity = 0.05) => {
rotationOffset.x = (Math.random() - 0.5) * intensity
rotationOffset.z = (Math.random() - 0.5) * intensity
}
// In useFrame:
rotationOffset.x += addSmoothExp(rotationOffset.x, 0, 10, delta)
camera.rotation.x = rotationOffset.x
smooth-interpolation - Exponential smoothing formula detailsThis skill is part of verekia's r3f-gamedev.