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GitHub リポジトリ

viverse-sdk-skills

viverse-sdk-skills には viverseofficial から収集した 35 個の skills があり、リポジトリ単位の職業カバレッジとサイト内 skill 詳細ページを表示します。

収集済み skills
35
Stars
2
更新
2026-06-12
Forks
1
職業カバレッジ
2 件の職業カテゴリ · 100% 分類済み
リポジトリエクスプローラー

このリポジトリの skills

viverse-polygon-streaming-threejs
ソフトウェア開発者

Three.js Polygon Streaming .xrg integration and debugging playbook for @polygon-streaming/web-player-threejs, including correct wrapper events, asset publishing, model fitting, and fallback replacement policy

2026-06-12
viverse-playcanvas-toolkit
ソフトウェア開発者

Bundle entry for the exported VIVERSE PlayCanvas Toolkit workflow pack. Use when you want bundled VIVERSE PlayCanvas Toolkit skills, prompts, catalogs, and helper assets in one standalone package.

2026-06-12
threejs-collision-patterns
ソフトウェア開発者

Collision detection patterns for Three.js games without physics engines

2026-06-09
viverse-key-protection-lambda
ソフトウェア開発者

Protect third-party API keys by moving secret-bearing calls into VIVERSE Play Lambda scripts and keeping only non-secret user data in VIVERSE Storage.

2026-06-06
threejs-racing-ai-driver
ソフトウェア開発者

Build or fix CPU racing drivers for Three.js or VIVERSE racing games. Use for waypoint loops, tile-to-route reconstruction, lap completion, recovery logic, and low-overhead debug workflows.

2026-06-06
viverse-auth
ソフトウェア開発者

VIVERSE Login SDK integration for user authentication and SSO

2026-06-06
viverse-token-gateway
ソフトウェア開発者

Integrate VIVERSE Token Gateway for AI chat in published apps — auth header construction, non-streaming and SSE streaming patterns, rate-limit handling, and error recovery.

2026-06-06
viverse-pls-cli
ソフトウェア開発者

Upload and replace 3D model assets to VIVERSE using pls-cli. Use when the task involves uploading .zip/.glb/.obj files to VIVERSE, replacing existing assets, managing model conversion, or running pls-cli commands against stage/prod environments.

2026-06-05
threejs-asset-art
ソフトウェア開発者

Replace GLB models, override materials, fetch textures, and add procedural decorations in static Three.js templates

2026-06-02
viverse-i18n
ウェブ開発者

Detect the user's language in a VIVERSE-hosted game and render localized text. Covers the _htc_lang_code cookie, URL param fallback, navigator.language fallback, and a minimal t() translation system.

2026-06-02
viverse-skill-router
ソフトウェア開発者

Route VIVERSE feature requests to the correct skill set based on project type. Use when the user asks about multiplayer, leaderboard, publishing, or other features that exist in both general and PlayCanvas Toolkit variants.

2026-05-29
choose-viverse-workflow
ソフトウェア開発者

Help a user choose the easiest VIVERSE PlayCanvas Toolkit workflow for their current goal, especially when they are unsure which tools they actually need.

2026-05-28
compose-toolkit-capabilities
ソフトウェア開発者

Translate a user scene or feature request into a plan that reuses existing Toolkit support, chooses the right output path, and answers in plain language for non-technical users by default.

2026-05-28
toolkit-publish-troubleshooting
ソフトウェア開発者

Troubleshoot VIVERSE PlayCanvas Toolkit sync and deployment issues. Use when local build, playcanvas-sync, PlayCanvas upload, or VIVERSE CLI publishing fails due to wrong paths, wrong app IDs, missing assets, invalid output folders, or mismatched workflow assumptions.

2026-05-28
viverse-cli-publish
ソフトウェア開発者

Publish a PlayCanvas Toolkit local build to VIVERSE via CLI. Only for projects using viverse-playcanvas-toolkit, not for general VIVERSE world publishing.

2026-05-28
viverse-default-room-multiplayer
ソフトウェア開発者

Help a user integrate low-risk default-room multiplayer into a local VIVERSE world project without implying generic multiplayer support. Not for matchmaking, named rooms, or host-authoritative gameplay; use viverse-multiplayer for those.

2026-05-28
viverse-engine-only-local-world
ソフトウェア開発者

Help a user create a VIVERSE world directly in a local folder using the PlayCanvas Engine and the VIVERSE PlayCanvas Toolkit, without going through the PlayCanvas Editor, and publish that folder to VIVERSE.

2026-05-28
viverse-playcanvas-leaderboard
ソフトウェア開発者

Help a user integrate a grounded VIVERSE leaderboard into a local world project with one app ID, one leaderboard Studio Meta Name, score submit, and bounded ranking readback.

2026-05-28
playcanvas-local-sync
ソフトウェア開発者

Help a user keep a local project folder and a PlayCanvas project in sync, with extra care for users who do not know command-line or file-format details.

2026-05-25
toolkit-build-and-package
ソフトウェア開発者

Help a user figure out whether a folder is for editing, PlayCanvas sync, or final publishing, especially when they are unsure what is safe to upload.

2026-05-25
viverse-template-generation
ソフトウェア開発者

Build, certify, and evolve file-backed VIVERSE templates with high-risk/editable contracts and runtime-safe generation rules.

2026-05-22
playcanvas-asset-art
ウェブ開発者

Replace, fetch, and process texture/image assets in static PlayCanvas templates

2026-05-21
viverse-world-publishing
ソフトウェア開発者

Publishing PlayCanvas projects to VIVERSE Worlds via CLI

2026-05-08
viverse-multiplayer
ソフトウェア開発者

VIVERSE Matchmaking & Play SDK integration for multiplayer games. Use when building online 2-player games, turn-based sync, room create/join, or custom state sharing.

2026-05-08
viverse-utility-app
ソフトウェア開発者

Build mobile-first VIVERSE utility tools and widgets using blank-webapp-v1 (no Lambda) or lambda-tool-v1 (Lambda-backed external APIs). Covers polls, countdowns, tickers, dashboards, and any iframe-embeddable tool app.

2026-05-08
viverse-storage
ソフトウェア開発者

Persist user game state to VIVERSE cloud using the Storage SDK (CloudSaveClient). Covers cloud save, local fallback, first-login merge, async timing pitfalls, and exit-save patterns.

2026-04-30
viverse-leaderboard
ソフトウェア開発者

How to implement a global leaderboard for VIVERSE worlds using the official VIVERSE gameDashboard SDK

2026-04-30
vrm-weapon-attach
ソフトウェア開発者

Attach weapon/prop GLB models to VRM avatar hand bones in Three.js + @pixiv/three-vrm. Use for: weapon attachment, prop parenting, hand pose/grip animation, bow/sword/staff hold pose, fixing prop floating at forearm or wrist, fixing weapon orientation mismatch, adding emissive glow to weapon models. Covers normalized vs raw bone hierarchy, world-space holder pattern, palm center positioning, and finger curl poses.

2026-04-30
vrma-animation-retargeting
ソフトウェア開発者

How to correctly retarget external animations (VRMA, Mixamo GLB) onto VIVERSE avatars in PlayCanvas or Three.js, and how to drive procedural bone poses directly for game characters.

2026-04-25
viverse-threejs-vanilla-foundation
ソフトウェア開発者

Build VIVERSE-enabled browser games in vanilla Three.js using @pmndrs/viverse and @viverse/sdk. Use when you want Three.js without React.

2026-04-24
viverse-avatar-sdk
ソフトウェア開発者

Loading and displaying VIVERSE user avatars (GLB/VRM) in 3D scenes

2026-04-24
playcanvas-avatar-navigation
ソフトウェア開発者

Physics-based avatar movement, colliders, and camera follow in PlayCanvas + Ammo.js scenes

2026-03-28
playcanvas-googlemaps-3dtiles
ソフトウェア開発者

Streaming, rendering, and decoding Google Maps Photorealistic 3D Tiles in PlayCanvas

2026-03-28
viverse-r3f-foundation
ソフトウェア開発者

Build browser 3D games with React Three Fiber and @react-three/viverse. Use for initial scene setup, character controls, physics body setup, and VIVERSE-ready project foundations.

2026-03-28
viverse-r3f-profile-ui
ソフトウェア開発者

Show VIVERSE user profile in React Three Fiber scenes using @react-three/viverse hooks. Use for player tag UI, avatar icon rendering, and profile-safe fallbacks.

2026-03-28