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playcanvas-avatar-navigation
Physics-based avatar movement, colliders, and camera follow in PlayCanvas + Ammo.js scenes
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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Physics-based avatar movement, colliders, and camera follow in PlayCanvas + Ammo.js scenes
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
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| name | playcanvas-avatar-navigation |
| description | Physics-based avatar movement, colliders, and camera follow in PlayCanvas + Ammo.js scenes |
| prerequisites | ["PlayCanvas engine","Ammo.js physics","HTML canvas"] |
| tags | ["playcanvas","physics","avatar","navigation","ammo.js"] |
Physics-first avatar movement for PlayCanvas + Ammo.js with crash-safe lifecycle rules.
Use this when a project needs:
window.pc is available if runtime expects global enginepc.Application(canvas) synchronously.entity.destroy() on physics entities; use safe cleanup pattern..at() issues); follow compatibility pattern.