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cinema4d-mcp

Cinema 4D MCP expert for extracting scene data, writing C4D Python scripts, and controlling Cinema 4D through MCP tools. Activate when: (1) using cinema4d MCP tools (get_scene_info, list_objects, execute_python_script, add_primitive, etc.), (2) writing Python scripts for Cinema 4D extraction or manipulation, (3) working with MoGraph cloners/effectors/fields, (4) baking animation data from C4D scenes, (5) debugging C4D Python API errors, (6) extracting Redshift material or camera data. Covers critical gotchas, correct extraction patterns, MoGraph baking, timeline evaluation, API compatibility, and known failure modes.

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リポジトリ
vladmdgolam/agent-skills
ソースの最終更新活動
2026年9月3日 11:52
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英語
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8
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SKILL.md
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name
cinema4d-mcp
description
Cinema 4D MCP expert for extracting scene data, writing C4D Python scripts, and controlling Cinema 4D through MCP tools. Activate when: (1) using cinema4d MCP tools (get_scene_info, list_objects, execute_python_script, add_primitive, etc.), (2) writing Python scripts for Cinema 4D extraction or manipulation, (3) working with MoGraph cloners/effectors/fields, (4) baking animation data from C4D scenes, (5) debugging C4D Python API errors, (6) extracting Redshift material or camera data. Covers critical gotchas, correct extraction patterns, MoGraph baking, timeline evaluation, API compatibility, and known failure modes.
# Cinema 4D MCP ## Source of Truth This skill targets Vlad's fork of Cinema 4D MCP: [vladmdgolam/cinema4d-mcp](https://github.com/vladmdgolam/cinema4d-mcp). Relevant fork additions: - `inspect_redshift_materials` - read-only Redshift inspector for assignments, preview-derived colors, readable description/container fields, and best-effort graph probing. **Note:** this tool may skip RS materials as `not_redshift_like` (type 5703) — use `execute_python_script` with the `maxon` API for full RS node graph extraction instead (see Redshift Material Extraction section). - Duplicate-safe material targeting - the inspector accepts `material_index` and returns stable scene indices plus duplicate-name hints when names collide. - Redshift GraphView fallback - when node-space access fails but `import redshift` works, the inspector falls back to `redshift.GetRSMaterialNodeMaster(...)` and reports GraphView nodes plus resolved connections. - The loaded C4D plugin may lag behind the repo copy. After plugin edits, restart Cinema 4D before trusting new tool behavior. ## Tool Selection Use **structured MCP tools** (`get_scene_info`, `list_objects`, `add_primitive`, etc.) for simple operations. Use **`execute_python_script`** as the primary path for non-trivial extraction. It avoids wrapper/schema mismatches, gives full `c4d` + `maxon` API access, and allows proper frame stepping control. This is especially important for **Redshift material extraction** — the `maxon` node-space API gives full access to RS node graphs, which other tools may miss. Use **`inspect_redshift_materials`** as a quick overview of material assignments and preview colors, but be aware it may skip RS materials as `not_redshift_like` if they use type 5703 wrappers. For full RS node graph data, use `execute_python_script` with the `maxon` API pattern documented in the Redshift section. ## Health Check (Always First) 1. `get_scene_info` - verify connection 2. `execute_python_script` with `print("ok")` - verify Python works 3. If both work, extraction is possible even when other tools are broken ## Critical Rules ### 1. World vs Local Coordinates `GeGetMoData()` returns cloner-local positions. Always apply global matrix: ```python mg = cloner.GetMg() world_pos = mg * m.off # LOCAL -> WORLD ``` Missing this shifts everything by the cloner's global offset. ### 2. Visibility Constants Are Swapped - `MODE_OFF = 1` (not 0!) - `MODE_ON = 0` (not 1!) - `MODE_UNDEF = 2` (default/inherit) Always use `c4d.MODE_OFF` / `c4d.MODE_ON`, never raw integers. ### 3. Sequential Frame Stepping MoGraph effectors accumulate state. Iterate 0->N sequentially: ```python for frame in range(start, end + 1): doc.SetTime(c4d.BaseTime(frame, fps)) doc.ExecutePasses(None, True, True, True, c4d.BUILDFLAGS_NONE) # NOW read data ``` Never jump to arbitrary frames. Never skip `ExecutePasses`. ### 4. Split Heavy Bakes MCP scripts timeout on large frame ranges (~20-30s default, some forks 60s). Bake in chunks (e.g., frames 0-200, then 200-400), combine afterward. Log progress with `print()`. ### 5. Iterative Traversal Only Use stack-based traversal. Recursive traversal hits Python recursion limits: ```python def find_obj(name): stack = [doc.GetFirstObject()] while stack: obj = stack.pop() while obj: if obj.GetName() == name: return obj if obj.GetDown(): stack.append(obj.GetDown()) obj = obj.GetNext() return None ``` ### 6. API Version Compatibility Constants differ between C4D versions. Use defensive checks: ```python if hasattr(c4d, "SCENEFILTER_ANIMATION"): ... ``` ### 7. Check Render Visibility Objects can be disabled via traffic lights (`GetRenderMode()`), RS Object tags, parent hierarchy inheritance, or Takes system. ## Complete Animation Bake Workflow This is the authoritative end-to-end procedure. Follow it in order — each step gates the next. ### Step 1: Health Check ```python # Tool call: get_scene_info # Then: import c4d print(doc.GetDocumentName(), doc.GetFps(), doc.GetMaxTime().GetFrame(doc.GetFps())) ``` Confirm: scene name resolves, fps is correct (typically 24/25/30), max frame is the expected end frame. ### Step 2: Discover Animation Tracks Before baking, confirm the cloner actually has animated effectors: ```python import c4d def find_obj(name): stack = [doc.GetFirstObject()] while stack: obj = stack.pop() while obj: if obj.GetName() == name: return obj if obj.GetDown(): stack.append(obj.GetDown()) obj = obj.GetNext() return None fps = doc.GetFps() cloner = find_obj("MyClonerName") # replace with actual name # Check direct tracks on cloner for t in cloner.GetCTracks(): did = t.GetDescriptionID() ids = [int(did[i].id) for i in range(did.GetDepth())] curve = t.GetCurve() key_count = curve.GetKeyCount() if curve else 0 print(f"Track IDs: {ids}, keys: {key_count}") # Check effector children for their own tracks child = cloner.GetDown() while child: for t in child.GetCTracks(): did = t.GetDescriptionID() ids = [int(did[i].id) for i in range(did.GetDepth())] print(f" Effector '{child.GetName()}' track IDs: {ids}") child = child.GetNext() ``` If no tracks appear, the animation may be driven by fields or expressions — proceed to bake anyway; `ExecutePasses` will resolve those. ### Step 3: Bake MoGraph (Sequential Frame Stepping) ```python import c4d from c4d.modules import mograph as mo import json def find_obj(name): stack = [doc.GetFirstObject()] while stack: obj = stack.pop() while obj: if obj.GetName() == name: return obj if obj.GetDown(): stack.append(obj.GetDown()) obj = obj.GetNext() return None def vec(v): return [float(v.x), float(v.y), float(v.z)] fps = doc.GetFps() start = 0 end = int(doc.GetMaxTime().GetFrame(fps)) cloner = find_obj("MyClonerName") mg = cloner.GetMg() # global matrix for LOCAL->WORLD frames_data = {} for frame in range(start, end + 1): doc.SetTime(c4d.BaseTime(frame, fps)) doc.ExecutePasses(None, True, True, True, c4d.BUILDFLAGS_NONE) md = mo.GeGetMoData(cloner) if md is None: print(f"Frame {frame}: no MoData") continue matrices = md.GetArray(c4d.MODATA_MATRIX) clone_indices = md.GetArray(c4d.MODATA_CLONE) frame_clones = [] for i, m in enumerate(matrices): world_pos = mg * m.off scale = (m.v1.GetLength() + m.v2.GetLength() + m.v3.GetLength()) / 3.0 frame_clones.append({ "index": i, "position": vec(world_pos), "scale": float(scale), "clone_index": float(clone_indices[i]) if clone_indices else None }) frames_data[frame] = frame_clones if frame % 50 == 0: print(f"Baked frame {frame}/{end}") print(f"Done. Total frames baked: {len(frames_data)}") ``` ### Step 4: Extract Keyframes (Optional — for sparse data) If you need keyframe-only data rather than every-frame bake: ```python import c4d fps = doc.GetFps() obj = find_obj("MyObject") keyframe_data = {} for t in obj.GetCTracks(): did = t.GetDescriptionID() ids = [int(did[i].id) for i in range(did.GetDepth())] curve = t.GetCurve() if not curve: continue keys = [] for k in range(curve.GetKeyCount()): key = curve.GetKey(k) keys.append({ "frame": key.GetTime().GetFrame(fps), "value": float(key.GetValue()) }) keyframe_data[str(ids)] = keys print(json.dumps(keyframe_data)) ``` ### Step 5: Export JSON ```python import json output = { "scene": doc.GetDocumentName(), "fps": fps, "start_frame": start, "end_frame": end, "clone_count": len(frames_data.get(start, [])), "frames": frames_data } import tempfile, os export_path = os.path.join(tempfile.gettempdir(), "mograph_export.json") with open(export_path, "w") as f: json.dump(output, f) print(f"Exported {len(frames_data)} frames to {export_path}") ``` ### Step 6: Validate Run this after export to catch silent errors before handing data downstream: ```python import json, math with open(export_path) as f: data = json.load(f) fps = data["fps"] start = data["start_frame"] end = data["end_frame"] expected_frames = end - start + 1 actual_frames = len(data["frames"]) errors = [] if actual_frames != expected_frames: errors.append(f"Frame count mismatch: expected {expected_frames}, got {actual_frames}") nan_count = 0 for frame_key, clones in data["frames"].items(): for clone in clones: for coord in clone["position"]: if math.isnan(coord) or math.isinf(coord): nan_count += 1 if clone.get("clone_index") is not None: if not (0.0 <= clone["clone_index"] <= 1.0): errors.append(f"Frame {frame_key} clone {clone['index']}: clone_index out of range: {clone['clone_index']}") if nan_count > 0: errors.append(f"NaN/Inf found in {nan_count} position coordinates") if errors: for e in errors: print("ERROR:", e) else: print("Validation passed.") print(f" Frames: {actual_frames}, Clones per frame: {data['clone_count']}") ``` ## Validation Checklist ### Before Baking - [ ] Frame range set in scene (`doc.GetMaxTime()` returns expected end frame) - [ ] All effectors active (check visibility traffic lights and Tags) - [ ] No interfering Takes (`doc.GetTakeData().GetCurrentTake()` is the correct take) - [ ] Test on small range (frames 0-10) first — confirm clone count and positions look right before running full bake ### After Baking - [ ] Total frame count equals `end - start + 1` (no off-by-one, no gaps) - [ ] No NaN or Inf values in position coordinates - [ ] Clone indices are in range 0.0–1.0 (if using `MODATA_CLONE`) - [ ] World positions make sense — spot-check frame 0 and last frame against viewport ## MoGraph Extraction Pattern ```python import c4d from c4d.modules import mograph as mo def vec(v): return [float(v.x), float(v.y), float(v.z)] cloner = find_obj("ClonerName") mg = cloner.GetMg() for frame in range(start, end + 1, step): doc.SetTime(c4d.BaseTime(frame, fps)) doc.ExecutePasses(None, True, True, True, c4d.BUILDFLAGS_NONE) md = mo.GeGetMoData(cloner) matrices = md.GetArray(c4d.MODATA_MATRIX) for i, m in enumerate(matrices): world_pos = mg * m.off scale = (m.v1.GetLength() + m.v2.GetLength() + m.v3.GetLength()) / 3.0 ``` ## Animation Track Discovery ```python for t in obj.GetCTracks(): did = t.GetDescriptionID() ids = [int(did[i].id) for i in range(did.GetDepth())] curve = t.GetCurve() keys = [] if curve: for k in range(curve.GetKeyCount()): key = curve.GetKey(k) keys.append({"frame": key.GetTime().GetFrame(fps), "value": float(key.GetValue())}) ``` ## Cloner Mode Constants ``` c4d.ID_MG_MOTIONGENERATOR_MODE: 0=Grid, 1=Linear, 2=Radial, 3=Object, 4=Honeycomb c4d.MG_GRID_MODE: 0=Endpoint (total span), 1=Per Step (spacing) ``` ## Redshift Material Extraction **RS node graphs ARE accessible** via the `maxon` Python API when Redshift is installed. The `inspect_redshift_materials` MCP tool may report materials as `not_redshift_like` (type 5703), but the node graph is still readable through the maxon node-space API. ### Primary Path: maxon Node-Space API (Proven Working) RS materials use node space `com.redshift3d.redshift4c4d.class.nodespace`. Access via: ```python import c4d import maxon RS_NODESPACE = "com.redshift3d.redshift4c4d.class.nodespace" mat = doc.GetMaterials()[0] nm = mat.GetNodeMaterialReference() graph = nm.GetGraph(RS_NODESPACE) # returns NodesGraphModelRef # Traverse ALL nodes and ports: root = graph.GetRoot() inner = root.GetInnerNodes(maxon.NODE_KIND.ALL_MASK, False) for n in inner: kind = n.GetKind() nid = str(n.GetId()) if kind == 1: # NODE — e.g. standardmaterial, incandescent, texturesampler print(f"Node: {nid}") elif kind == 8: # INPORT — readable port with value short_name = nid.split('.')[-1] try: val = n.GetDefaultValue() if val is not None: print(f" {short_name} = {val}") except: pass ```
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