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project-stage-detect
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
メニュー
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts.
Codex または Claude でインストール この Prompt をコピーして Codex、Claude、または他のアシスタントに貼り付けると、Skill ページを確認してインストールできます。
SOC 職業分類に基づく
Define the sensory identity of a game — how it looks, sounds, and feels in service of the vision and pillars. The bridge between design intent and sensory execution. Use this skill when: (1) establishing the visual, audio, and tactile identity for a new project, (2) a game "feels wrong" and the sensory layer may be misaligned with mechanics or vision, (3) pillar changes require aesthetic re-evaluation (bidirectional with Skill 2), (4) defining art direction or audio direction pillars, (5) establishing game feel targets (juice, responsiveness, weight), (6) ensuring sensory coherence across all elements, (7) defining component aesthetics for tabletop (table presence, material quality). Co-equal with Design Pillars (Skill 2) at Tier 2. Medium-agnostic.
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
Cocos Creator 命令行自动化工具。支持场景管理、资源操作、节点创建、组件绑定、属性设置等常用开发流程。从dev/cocos-skills-main整合的Cocos Creator CLI自动化工具,提供HTTP-based编辑器控制和程序化开发支持。
Game industry competitive analysis framework for product managers. Provides structured methodologies for analyzing competing games, studios, and market positioning. Use when: (1) mapping the competitive landscape for a game genre or product, (2) building feature comparison matrices across competing titles, (3) analyzing positioning, monetization, or UA strategy differences, (4) conducting win/loss analysis on player acquisition and churn, (5) identifying market trends, genre shifts, and platform changes, (6) creating competitive intelligence briefs with web research. Triggers: "competitive analysis", "competitor research", "竞品分析", "竞争对手", "竞品调研", "市场分析", "competitor comparison", "market positioning", "feature matrix", "win loss analysis", "genre analysis", "品类分析", "竞品报告", "市场调研", "对标分析"
Define the fundamental action cycle — what the player does repeatedly and why it stays engaging. The heartbeat of the game. Use this skill when: (1) translating pillars and experience targets into a concrete gameplay cycle, (2) diagnosing why a game feels repetitive or disengaging, (3) designing nested loop structures (moment-to-moment, session, meta/campaign), (4) identifying attrition risk points where players disengage, (5) evaluating whether a proposed mechanic serves the core loop or fragments it, (6) designing how the loop evolves over time to sustain long-term engagement. Medium-agnostic — works for digital, tabletop, and hybrid games.
Meta-skill that wraps the Game Design Skill Suite (21 skills, 8 tiers). Manages change propagation, coherence checking, priority arbitration, and adaptive flow between game design skills. Use this skill when: (1) starting a new game design project and determining which skills to activate, (2) a design change in one area may affect other areas, (3) checking whether all design elements are still aligned with vision and pillars, (4) resolving conflicts between competing design demands, (5) re-entering the design process after a playtest or discovery invalidates assumptions, (6) the designer wants to start from a non-standard entry point (e.g., starting from a mechanic idea rather than vision).
| name | project-stage-detect |
| description | Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. |
| argument-hint | [optional: role filter like 'programmer' or 'designer'] |
| user-invocable | true |
| allowed-tools | Read, Glob, Grep, Bash |
This skill scans your project to determine its current development stage, completeness of artifacts, and gaps that need attention. It's especially useful when:
Analyze project structure and content:
Design Documentation (design/):
design/gdd/*.mddesign/narrative/design/levels/Source Code (src/):
Production Artifacts (production/):
Prototypes (prototypes/):
Architecture Docs (docs/architecture/):
Tests (tests/):
Based on scanned artifacts, determine stage:
| Stage | Indicators |
|---|---|
| Concept | No code or minimal prototype, maybe idea docs |
| Pre-production | Design docs started, prototypes, no main src/ |
| Production | Active src/, sprint plans, growing systems |
| Post-Launch | Released, production/ has release history, maintenance focus |
DO NOT just list missing files. Instead, ask clarifying questions:
src/gameplay/combat/) but no design/gdd/combat-system.md. Was this prototyped first, or should we reverse-document?"production/. Are you tracking work elsewhere (Jira, Trello, etc.)?"/design-systems?"Use template: .claude/docs/templates/project-stage-report.md
Report structure:
# Project Stage Analysis
**Date**: [date]
**Stage**: [Concept/Pre-production/Production/Post-Launch]
## Completeness Overview
- Design: [X%] ([N] docs, [gaps])
- Code: [X%] ([N] files, [systems])
- Architecture: [X%] ([N] ADRs, [gaps])
- Production: [X%] ([status])
- Tests: [X%] ([coverage estimate])
## Gaps Identified
1. [Gap description + clarifying question]
2. [Gap description + clarifying question]
## Recommended Next Steps
[Priority-ordered list based on stage and role]
If user provided a role argument (e.g., /project-stage-detect programmer):
Programmer:
Designer:
Producer:
General (no role):
Collaborative protocol:
I've analyzed your project. Here's what I found:
[Show summary]
Gaps identified:
1. [Gap 1 + question]
2. [Gap 2 + question]
Recommended next steps:
- [Priority 1]
- [Priority 2]
- [Priority 3]
May I write the full stage analysis to production/project-stage-report.md?
Wait for user approval before creating the file.
# General project analysis
/project-stage-detect
# Programmer-focused analysis
/project-stage-detect programmer
# Designer-focused analysis
/project-stage-detect designer
After generating the report, suggest relevant next steps:
/design-systems to decompose into systems/reverse-document design src/[system]/architecture-decision or /reverse-document architecture/reverse-document concept prototypes/[name]/sprint-plan/milestone-reviewThis skill follows the collaborative design principle:
Never silently write files. Always show findings and ask before creating artifacts.