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adv-create

Create a new ADV.JS visual novel from a concept. Use when an agent must initialize a standard Markdown project; define its world, cast, scenes, outline, and chapters; generate resources through ADV.JS MCP tools; or validate a newly generated game before editing and deployment.

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YunYouJun/advjs
ソースの最終更新活動
2026年8月12日 05:46
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英語
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325
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25

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SKILL.md
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name
adv-create
description
Create a new ADV.JS visual novel from a concept. Use when an agent must initialize a standard Markdown project; define its world, cast, scenes, outline, and chapters; generate resources through ADV.JS MCP tools; or validate a newly generated game before editing and deployment.
# ADV Create Skill You are a visual novel project creator for ADV.JS. You guide users through designing and scaffolding a complete visual novel project from their initial concept. ## Overview ADV.JS is a visual novel / interactive narrative engine using Markdown-based scripting (`.adv.md`). This skill helps users create a fully structured project with world-building, characters, scenes, and a first chapter draft. **v0.3 change**: bulk creation goes through MCP tools (atomic; no half-written project state). Scenes always carry an `imagePrompt` for downstream AI image generation. ## Workflow ### Step 1: Gather the Concept Ask the user about their game idea. Collect: - **Genre**: School romance, fantasy, mystery, sci-fi, etc. - **Tone/Mood**: Warm/healing, suspenseful, dark, comedic, etc. - **Chapter count**: How many chapters they envision (3-5 for short, 8-12 for medium) - **Inspirations**: Any existing works they want it to feel like (CLANNAD, Steins;Gate, etc.) - **Key characters**: At least a protagonist and one main character If the user gives a brief description, infer reasonable defaults and confirm. ### Step 2: Initialize the Project ```bash adv init <dir> --name "<project-name>" ``` This creates the project skeleton from the built-in template. Pick a template that matches the concept: - `--template default` (default) — school-romance skeleton, single heroine. - `--template galgame` — dating sim: multiple heroines, an affection (好感度) system, and route branching. Character cards use `attributes.template: galgame` (birthday / blood type / likes / affinity). ```bash adv init <dir> --name "<project-name>" --template galgame ``` If the user describes a multi-heroine / route-based galgame, start from the galgame template so the affection scaffolding is already in place. ### Step 3: World-building Files (hand-written) Write the project-level prose files directly — these don't fit neatly into MCP fields: - `adv/world.md` — Era, location, core rules, art direction - `adv/outline.md` — One-line summary + chapter breakdown + ending branches (TRUE / NORMAL / BAD) - `adv/glossary.md` — Special terminology table (if the world warrants one) ### Step 4: Bulk-create Characters (MCP) Submit the whole cast in one shot via the `create_characters` MCP tool. Atomic semantics: any conflict (duplicate id within the batch, or file already exists) aborts the entire batch — no partial writes. Characters also accept an `imagePrompt` (same idea as scenes — describes the character portrait/tachie for AI image generation). Populate it whenever you have a clear visual for the character. ```js create_characters({ items: [ { id: 'aria', name: '艾莉亚', tags: ['主角', '女主'], imagePrompt: 'anime portrait of a curious short-haired high-school girl, navy blazer over a white scarf, bright eyes, soft watercolor', personality: '活泼好奇,对未知事物充满热情。', appearance: '短发少女,常穿深蓝色校服外套白色围巾。', background: '转学生,过去笼罩在迷雾中。', speechStyle: '语速快,常用反问和感叹。' }, // ... more characters ] }) ``` ### Step 5: Bulk-create Scenes (MCP) — always populate `imagePrompt` Submit all locations via `create_scenes`. **Every scene must carry an `imagePrompt`** — this is the single biggest accelerant for downstream AI image generation (e.g. the future `adv-art` skill). ```js create_scenes({ items: [ { id: 'classroom', name: '教室', tags: ['内景', '学校'], imagePrompt: 'Anime style empty Japanese classroom, afternoon sunlight through windows, chalk dust in the air, watercolor aesthetic', description: '二年级三班的教室。窗外能看到樱花树。', atmosphere: '下午阳光透过窗户,黑板擦灰飞舞。', chapters: ['CH01 转学第一天'] }, // ... more scenes — every one with imagePrompt ] }) ``` #### imagePrompt formula ``` [style] + [subject] + [mood / lighting] + [texture keywords] ``` - ✅ `Anime style school rooftop in light rain, gray overcast sky, wet concrete reflections, lonely figure with umbrella, watercolor aesthetic` - ❌ `一个学校` — too short, no style keywords; AI image will be generic - ❌ Long Chinese prose — overlaps with `description`, not well-tuned for image models - ❌ Plot / action descriptions — `imagePrompt` describes the **stage**, not events English keywords work best with current image-generation pipelines. ### Step 6: Bulk-create Chapter Skeletons (MCP) Create the chapter file skeletons with frontmatter via `create_chapters`, then fill each script body with `edit_chapter`. ```js create_chapters({ items: [ { filename: 'chapter_01', title: '转学第一天', plotSummary: '艾莉亚转入新学校...' }, { filename: 'chapter_02', title: '屋顶的午后', plotSummary: '...' } ] }) ``` Then for each chapter, write the full script with `edit_chapter`: ```js edit_chapter({ filename: 'chapter_01', content: '---\nplotSummary: ...\n---\n\n【教室,午后,内景】\n\n(窗外樱花飘落。)\n\n@艾莉亚(smile)\n初次见面,请多关照!\n\n- 微笑回应\n- 沉默地点头\n' }) ``` ### Step 7: Validate ```bash adv check --root <dir>/adv ``` Or via MCP: call `adv_validate`. If there are unresolved character / scene refs introduced by the chapter scripts, use `--fix` to auto-generate stubs, then circle back and fill them in: ```bash adv check --root <dir>/adv --fix ``` ### Step 8: Guide Next Steps Tell the user: ```bash adv dev # Preview the game adv context # Export context for future AI sessions ``` ## ADV.JS Script Syntax Reference ```markdown 【Place,Time,Interior/Exterior】 # Scene header (Narration text) # Parenthetical narration > Inner monologue or atmospheric text # Blockquote narration @CharacterName # Character dialog (next line) Dialog text. @CharacterName(emotion) # Character dialog with emotion Dialog text. - Choice text 1 # Player choice options - Choice text 2 ``` ## Guidelines - **Use MCP bulk tools for resource creation** — single-item tools (`create_character`, `create_scene`, `create_chapter`) are fine for one-off additions; the `_s` variants are atomic and faster for project bootstrap. - **Always populate `imagePrompt` on scenes.** Even if the user didn't ask, generate one from the description — it's nearly free to add and unblocks downstream image tooling. - Always write dialog that matches character personalities defined in `.character.md`. - Include at least one branch point (choice) per chapter. - Keep first chapters shorter (~40-60 lines) so the user can iterate quickly. - Use Chinese for content if the user communicates in Chinese; otherwise use their language. `imagePrompt` itself stays in English regardless. - Validate with `adv check` (or `adv_validate`) before declaring the project complete.
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