| name | deploying-to-production |
| description | Proposes production releases for Savecraft components by finding latest git tags, diffing changes, and suggesting version bumps. Use when the user asks to deploy, release, tag, ship, or check what needs deploying to production. Triggers on "deploy to production", "what needs releasing", "propose version bumps", "cut a release", "tag for production", "ship it". |
Deploying to Production
Savecraft has independently versioned components. Each has its own tag prefix, deploy workflow, and relevant paths. Production deploys are triggered by pushing a semver tag.
Step 1: Run the proposal script
Always start by running the script. Do not attempt to find tags or diff history manually.
bash .claude/skills/deploying-to-production/scripts/propose-releases.sh
The script handles tag discovery, path filtering, and net-diff calculation. It only shows components with actual changes (not commits that touched-then-reverted a path).
Step 2: Interpret the output
For each component with changes, review the commits and diff stat. Present a summary table:
| Component | Current Tag | Proposed Tag | Reason |
|---|
| cloud | cloud-v1.X.Y | cloud-v1.X+1.0 | ... |
Version bump rules
- Minor (X.Y.0 → X.Y+1.0): New features, UI changes visible to users, new MCP tools, new sections, schema migrations, new plugin capabilities
- Patch (X.Y.Z → X.Y.Z+1): Bug fixes, lint fixes, formatting, dependency bumps, copy changes, test-only changes
- When in doubt, prefer minor
Step 3: Confirm and tag
After the user approves, provide the exact git commands:
git tag <tag> && git push origin <tag>
Each tag push triggers its deploy workflow automatically via GitHub Actions.
Component → Deploy Workflow Map
| Component | Tag Prefix | Workflow | What Deploys |
|---|
| Daemon | daemon-v | deploy-daemon.yml | Go binaries (Linux/macOS/Windows), MSI, R2 upload, GitHub Release |
| Cloud | cloud-v | deploy-cloud.yml | Worker (API/MCP/DOs) + Web (Pages) + Site (Pages) + D1 migrations |
| Install | install-v | deploy-install.yml | Install Worker + curl script to R2 |
| Plugin | plugin-{game}-v | deploy-plugin.yml | WASM parser + manifest + icon to R2 |
Critical: Reference Module Deploy Targets
Reference modules have split deploy targets depending on their type:
| Module type | Identified by | Cloud deploys | Plugin deploys |
|---|
| Native TS (e.g. MTGA) | reference/register.ts exists | Entire reference/ dir (bundled into worker) | Nothing from reference/ |
| WASM Go (e.g. Factorio, RimWorld) | No register.ts | Only reference/views/ (Svelte → views.gen.ts) | reference/*.go, reference/data/ (compiled to .wasm) |
The script handles this automatically. When both cloud and plugin show changes for the same game, both need releases — the view HTML and the WASM binary are separate artifacts.
Datagen artifacts (game-dependabot pattern)
Committed codegen — plugins/magic/parser/data/arena_cards_gen.go and the
plugins/{d2r,factorio,rimworld,stellaris}/reference/data/*_gen.{go,rs}
files — is version-pinned code, not cadence data. It is regenerated
through a reviewed, CI-gated Pull Request, never by the nightly data
refresh and never by a direct push to main.
- Refresh command:
just datagen-<game> (v1: just datagen-magic). It runs
the game's datagen on the host where the game data lives, and only if
the artifact changed opens/updates a PR on datagen/<game>-... using the
host's existing gh auth (no bot account). A no-diff run is a no-op.
- The nightly
just update-mtga populates D1 cadence data only and must
never mutate a tracked file. (Cadence data — Scryfall/17lands/rules —
lives in D1 and is out of git entirely.)
- Before tagging a
plugin-{game}-v release that should carry new
game-data coverage (e.g. a new MTGA set), run just datagen-<game>,
merge the resulting PR, then cut the tag. The merged codegen is what the
WASM/parser build embeds.
- Other games adopt the identical
just datagen-<game> shape as their
datagen is automated; the rule above is the same for each.
What the script does internally
- Finds the latest semver tag per family using
git tag --sort=-version:refname
- For each tag, runs
git diff --stat <tag>..HEAD -- <paths> to check for net changes
- Only reports components where the net diff is non-empty (ignores touch-then-revert)
- Plugin families are discovered dynamically from existing
plugin-*-v* tags
- Path mappings:
- daemon:
internal/ cmd/ go.mod go.sum
- cloud:
worker/ web/ site/ + native TS reference/ dirs + WASM reference/views/ dirs
- install:
install/
- plugin-{game}:
plugins/{game}/ excluding tools/, excluding reference/views/ (WASM) or reference/ (native TS)