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known-errors

Use when a OpenChatCut tool call fails or returns an unexpected shape.

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0xsline/OpenChatCut
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2026년 7월 20일 01:45
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known-errors
description
Use when a OpenChatCut tool call fails or returns an unexpected shape.
# Known Errors `edit_item` update raw shape: - Wrong: `{ "id": "abc", "fromFrame": 30 }` - Right: `{ "json": "{\"updates\":[{\"id\":\"abc\",\"fromFrame\":30}]}" }` - Use this same `updates` shape for common moves, trims, and track changes. `edit_item` add raw shape: - The new item goes inside the `adds` array of the `json` transaction: `{ "json": "{\"adds\":[{...}]}" }`. - Use `edit_item` for simple video placement, for example `{ "json": "{\"adds\":[{\"type\":\"video\",\"assetId\":\"...\",\"fromFrame\":0}]}" }`. Timeline overlap: - Error text: `Overlap: updated item at ... would overlap existing item at ... on this track.` - Do not force the write or delete the conflicting item silently. - Retry the `edit_item` transaction with an explicit available `trackId`, for example an update containing `"trackId":"V2"`, or ask the user which layer should win. Workspace path restrictions: - `push_asset` on the external MCP only accepts public http(s) URLs as `filePath`. It rejects local paths, workspace paths, and chat attachment paths. - For motion-graphic assets, pass the JSX source via `create_motion_graphic_from_code({ code:"...", name, width, height, durationInFrames })`. `push_asset` no longer accepts an inline `code` argument. - Copying local media into the workspace is not the fix for video/audio/image/GIF imports; use `asset-import` and `import_media` instead. - Use `import_media action=create_session`, then run the OpenChatCut media import helper once with the returned token for client-held files. Browser video conversion failure: - Error text often includes `Unable to convert video without dropping audio/video tracks` or `unknown_source_codec`. - Rerun the OpenChatCut media import helper; it owns frontend-aligned conversion and will surface a user-actionable error if conversion is impossible. - Do not ask the user to re-import the same file through the editor UI as a workaround — the conversion path is the same, the error will repeat. Fix the source (re-encode locally with `ffmpeg`) or pick a different file. - After the replacement asset is uploaded/transcribed, delete the failed original asset if it is unused. The clean final media pool should look like a successful import, not a failed import plus a replacement. Motion Graphic requirements: - `push_asset(type:"motion-graphic")` requires `width`, `height`, and `duration` or `durationInFrames`. - MG code must pass the OpenChatCut validator. - Root `AbsoluteFill` is not valid for generated MG code; use a scaling root `div`. - Avoid declaring a top-level local named `scale` inside MG code. The validator/runtime may already reserve that identifier; use a specific name such as `uiScale`. Local dev Zero caveat: - When backend runs on a non-default port, use a matching Zero view-syncer configuration. - In this POC, backend `3010`, editor `5177`, and view-syncer `4850` are intentionally isolated from the older `3000/5173/4848` stack. Timeline frame renderer caveat: - If `view_timeline_frames` fails for one frame, the project write path can still be healthy — retry with fewer frames or a different time before concluding anything. - Assets still on `blob:` placeholders (upload in flight) render as empty; wait for `track_progress` target=upload before treating a blank frame as a bug. - Do not report visual proof success unless the tool returns image content that visibly confirms the target frame.
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