| name | storyboard-pseudo-perspective |
| description | 用于打破 AI 图像的平面感,通过伪透视词、方向延伸、空气透视、尺度反差、广角/长焦/移轴、明暗切分来制造强纵深和空间张力。适用于 伪透视、透视词、消失点、leading lines、converging lines、atmospheric depth、foreground bokeh、worm's-eye view、giant scale、chiaroscuro、Tyndall effect。 |
Storyboard Pseudo Perspective / 伪透视空间控制
核心信念:AI 不真正理解三维几何,它在模仿像素规律。我们可以用“伪透视词”欺骗它,让它生成更深、更广、更有 Z 轴的画面。
提炼自中文教程《打破平面魔咒:利用“伪透视”欺骗 AI 视觉系统》。参考: https://www.super-i.cn/info-2493.html
三个核心欺骗方式
1. 方向延伸:制造消失点
弱写法:
A street, buildings on both sides, blue sky.
强写法:
A street stretching into the infinite horizon, buildings on both sides forming converging lines, leading toward a distant vanishing point, strong perspective, wide angle, deep depth.
关键词:
- stretching into the horizon
- converging lines
- leading toward a distant point
- vanishing point
- long corridor / endless road
- receding into distance
2. 空气透视:写空气,不要堆环境
弱写法:
A forest with many trees, bushes, rocks, mountains in the back.
强写法:
A forest with layered fog, volumetric lighting, atmospheric depth, foreground bokeh, misty background, distant trees fading into pale haze.
关键词:
- layered fog
- atmospheric perspective
- volumetric lighting
- dust / haze / mist
- foreground bokeh
- distant background fading
- lower contrast in distance
3. 尺度反差:微小主体 vs 巨物
弱写法:
A man standing in front of a tall building.
强写法:
A tiny silhouette of a man looking up at a gigantic monolithic skyscraper, extreme low angle, worm's-eye view, overwhelming scale, dramatic scale contrast.
关键词:
- tiny silhouette
- gigantic / colossal / monolithic
- overwhelming scale
- worm's-eye view
- extreme low angle
- massive object towering above
镜头代码
- 14-24mm 广角:夸张纵深、边缘拉扯、速度感、巨物压迫。
- 85-200mm 长焦:空间压缩、背景贴近主体、孤独/偷窥感。
- Tilt-shift 移轴:边缘虚化,制造微缩模型感。
光影雕刻空间
用明暗切分前中后景:
chiaroscuro lighting, foreground in deep shadow, subject cut by a narrow beam of light, background falling into darkness
用丁达尔效应制造透视线:
visible Tyndall light beams cutting through dust and smoke, rays converging toward the distant doorway
万能公式
[主体] + [线性引导词] + [消失点/远方] + [镜头参数] + [空气密度] + [尺度反差]
出稿前检查
- 是否只有前景/背景叠放,没有趋势线?
- 是否有消失点或线性引导?
- 是否用空气密度区分远近?
- 是否有尺度反差?
- 画幅是否支持透视:横幅用于左右延伸,竖幅用于巨物压迫?
- 是否避免元素太满,给视线留出跑道?